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- Length of Growing Season:
- How much farmland that you have available
- How fertile your soil is: gravel slows down growth while rich soil speeds up growth - biggest factor
- Potato: Medium growth time, yields 8 per plant , medium rot time, can't be eaten raw, not as affected by soil quality
- Rice: Fast grow time, yield 6 per plant ,medium rot time, can't be eaten raw, highly affected by soil quality
- Strawberries: Fast grow time, yields 6 per plant, short rot time, can be eaten raw, not as affected by soil quality but still more then potatoes are
-Corn: Long grow time, yields 22 per plant, long rot time, can be eaten raw, highly affected by soil quality
Assuming that you just have normal soil, year round growing, and lots of farmland, corn is the crop to grow as it will produce the most food in the long run.
However, if you're in a place like the desert or tundra where usable soil is low and you only have gravel to grow with then go with potatoes. They only get slowed by about 10% on gravel while corn and rice get slowed down by about 30%. On the other end of the spectrum, if you have lots of rich soil to use, go with corn and rice as they get a large boost in growth time (about 40%) while potatoes only get a 15% and strawberries a 24% boost respectively.
My strategy usually pairs up corn and rice for good growing biomes and potatoes and strawberries for poor growing ones. I start with rice/strawberries early on for their speed and once I have a decent stockpile, I switch to corn and potatoes respectively.
I've played 40 hours in this game and didn't know. I feel stupid now (in moderate climate planted mostly potatoes because it's default). Thanks man!
Whatever else I plant, I always make sure I plant corn.
Even though it lasts forever, you want to put it in some sort of stockpile with a roof over it. Corn is probably the only food you have that can expire in quality before it rots.
strawberrys can be eaten raw without mood penalty. later on corn is godlike
only one vegateble = no bonus
ate vegetables and meat = +2
2 diff vetegables + meat = +4
2 diff vegetables + 2 different meats = +6 etc. with duration of, I dunno, 3-4 hours? (amount of time you should get hungry after a meal), so you should have a small but noticable constant buff in mood if you provide various foods (to put it in perspective, cramped rooms give -3 mood, so you can compensate for this with 2 different vegetable crops and meat meals)