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I checked the bill and it's definately crafting. It requires crafting 10 to be precise. But in any case smithing is based off of the crafting skill so it wouldn't matter. I have smithing, tailoring, and crafting enabled on all 3 of the colonists in question but two of them won't use the component assembly bench.
Yeah, I was more talking about having it enabled or not. But you do, so I guess that isn't the issue. My next guess would be zones, both for the bench and any stockpiles related to the input or output of the bill.
Honestly I'm not sure what you are talking about. I have no mods installed and I haven't reconfigured anything from default. But the one guy I have that can craft components has a lower skill level than the other two so logically that wouldn't fit.
BTW... I tried setting the manual priority of crafting to 1 and making sure that the component assembly bench was the only crafting bill available and they still went and did other things. It's like the bench isn't there for them. The colonist are all people I gained after the initial start, although I can't remember if they were recruited or just joined spontaniously.
I'm running everything on default with no mods so I'm not sure how that relates. But apparently one of my colonists have no problem accessing the materials and bench. Why would the other 2 not be able to? I have one large stockpile for slag and steel and another one right next to it for components and other small quantity metals. Both are accessable and the materials are all marked as available. As far as the bench, does it have a zone? I just started playing this game last week so I probably haven't learned some of the finer points. Is there something somewhere I can check for additional settings?
OH! I didn't even notice there was one but I'll check it.
I have 2 crafters with the skill > 10, one is working during the day, another during the night.
However the second one don't do componets, no matter how I try. Right-clicking on bench doesn't even show the menu