RimWorld
Guidsmaster 4 AGO 2016 a las 6:28 a. m.
Raid progression
Playing on cassandra classic or whatever her name is, is there any general guideline for raids?
I'm on the first month, and on my third raid I faced 5-6 raiders, fourth raid (still within the first month) was a drop-pod mechanoid attack (at the same time as an eternal heatwave and dry storms, but thats above the point)..
It seems like cassandra can be really random.. there are times where half a year or even further in I still get 3 man raids, and other times I get 10 man raids by the second month. This was the first time I got mechanoid attacks in the first month, for the most part I had only seen that near the end of the first year and beyond

*edit: on challenging difficulty
Última edición por Guidsmaster; 4 AGO 2016 a las 6:29 a. m.
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Khan Boyzitbig of Mercia 4 AGO 2016 a las 6:42 a. m. 
The AI ins't supposed to send mechanoids in the first 45 days, I guess if you became too rich she might have sent them but she shouldn't according to the xml files.
The raids will get stronger over time scaled with peak wealth. (so going below that won't make raids easier)
VG Purist 4 AGO 2016 a las 6:54 a. m. 
When I'm rolling on Challenge mode difficulty, I put up my defenses asap. What has worked for me is to just make everything out in the open and to put a roof over it. Later on in between raids I try to separate everything and put everything the way I would normally under a less difficult AI. Just to let you know though, I always get rofl-stomped anyways eventually but usually not because I was overwhelmed by the raids.
Guidsmaster 4 AGO 2016 a las 7:18 a. m. 
Yeah I also try to put up defenses asap, tho this time I delayed.. Either way, even if I had set up defenses I don't think it would have changed... my colonists didnt go to cool off in the fridge, I don't know why, and so 3/6 passed out from heatstroke. At that point, lightning struck, and finally the other 3 decide they prefer to cool off instead of beating out the fire. Few seconds later, mechanoid drop pod lands inside one of my rooms (I guess it was missing a roof or something? Though I dont think it was), 2 more fall unconscious, and that was around the point I gave up. 14th of Spring. I'm not really sure what kind of wealth I must have accumulated, I even spent silver, (though i found some from a drop pod, leaving me at 766 silver which is still below starting level)


* I had like 6 10x10 farms tho, and a 10x10 junkpile filled with stonechunks, not sure if that might have counted towards my wealth... Does that mean that raids are also calculated looking at your stockpile reserves?
If so, does that mean you can build a stockpile, and once its filled you can delete the stockpile (everything would remain there) so as to not add to your wealth?

**second edit: i just re-read your post, and realized you said Peak wealth and going below wont make it easier, so nevermind that last part... But in other words, it DOES mean that you have to be careful what you put inside your stockpiles at the start, I guess
Última edición por Guidsmaster; 4 AGO 2016 a las 7:23 a. m.
Swirler 4 AGO 2016 a las 8:52 a. m. 
Challenging difficulty setting is the answer. You're going to be challenged and it's probably going to be pretty brutal every time.

I prefer rough. Not as bad modifiers, raids aren't quite as scary and you generally have more time to develop the base and colonists. Would also recommend randy random storyteller for rough as well, just to spice things up now and again.

Cassandra storyteller seems to have a curve of difficulty but only up to a point. Events just ramp up in a predictable fashion. Raids, then a flurry of drop pods with maybe the odd random event here and there then raids. Gets a little dull, but you do get a better idea of when to take risks and when to stay in your base.

Would recommend phoebe if you're playing harder modes. Just to give you that time in the early game to get your boots on the ground and deal with the finnicky early stages of colony development.

Also, if you plan to edit scenarios be careful with disabling some events. By doing so you increase the chances of other events occuring.
muzzy 4 AGO 2016 a las 9:08 a. m. 
Publicado originalmente por Khan Boyzitbig of Mercia:
The raids will get stronger over time scaled with peak wealth. (so going below that won't make raids easier)

Nope! Not peak wealth. It's based on current wealth, so it will get easier again if you lose wealth.

Also, each colonist practically counts as ~3600 silver worth of increased difficulty which can be quite significant in the beginning.

Publicado originalmente por Guidsmaster:
But in other words, it DOES mean that you have to be careful what you put inside your stockpiles at the start, I guess

Doesn't matter if they're in the stockpiles. All haulable items in the non-fogged areas of the map count as your wealth.
BrowneHawk 4 AGO 2016 a las 10:10 a. m. 
got attacked on day 14 by 4 raiders. 2 had rocket launchers. 3 died. The 4th man who a rocket launcher killed my best dude and ran off. Did a rage quit.
Guidsmaster 4 AGO 2016 a las 10:29 a. m. 
*edited out an unnecessary rant

@ Muzzy: I think the extra colonists must have been what triggered it.. Had the wanderer join, and almost immediately after another wanderer joined, followed by capturing and recruiting the first raider. So i was at 6 colonists in the first month, as well as 3 muffalos, a grizzly bear, a husky, and like 2-4 sows. In terms of living resources, I guess I was relatively wealthy for the first month, so that was probably it. Definitely good to know that counts, if that's indeed what it was.

However, are you sure you don't need stockpiles? I'm not contradicting the idea, I think you're probably right, I'm just curious because traders wont count wealth or items (unless living resources) outside of a storage zone.
Última edición por Guidsmaster; 5 AGO 2016 a las 5:21 a. m.
Guidsmaster 4 AGO 2016 a las 10:42 a. m. 
Publicado originalmente por Maebus:
got attacked on day 14 by 4 raiders. 2 had rocket launchers. 3 died. The 4th man who a rocket launcher killed my best dude and ran off. Did a rage quit.

That's pretty damn terrible. I once had an attack from a grenadier, couple of randoms and another dude who was also carrying a triple rocket launcher in the first month. Also killed my best dude. Also rage quit xD

Thats why im curious as to what guidelines there are to determining raid strength..
As many mention above, it seems wealth is a big factor to determine numbers and I guess type of raid, though does it also affect weapon types? I'm guessing whether the enemy faction is a tribe or a colony also makes a big difference in terms of weapon type, but say for colonies, how do they choose what weapons and armor theyll be taking? Is there a table anywhere that shows what global wealth + days gone by (Im guessing) will equate to in terms of number of raiders, weapons and armor?
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Publicado el: 4 AGO 2016 a las 6:28 a. m.
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