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The raids will get stronger over time scaled with peak wealth. (so going below that won't make raids easier)
* I had like 6 10x10 farms tho, and a 10x10 junkpile filled with stonechunks, not sure if that might have counted towards my wealth... Does that mean that raids are also calculated looking at your stockpile reserves?
If so, does that mean you can build a stockpile, and once its filled you can delete the stockpile (everything would remain there) so as to not add to your wealth?
**second edit: i just re-read your post, and realized you said Peak wealth and going below wont make it easier, so nevermind that last part... But in other words, it DOES mean that you have to be careful what you put inside your stockpiles at the start, I guess
I prefer rough. Not as bad modifiers, raids aren't quite as scary and you generally have more time to develop the base and colonists. Would also recommend randy random storyteller for rough as well, just to spice things up now and again.
Cassandra storyteller seems to have a curve of difficulty but only up to a point. Events just ramp up in a predictable fashion. Raids, then a flurry of drop pods with maybe the odd random event here and there then raids. Gets a little dull, but you do get a better idea of when to take risks and when to stay in your base.
Would recommend phoebe if you're playing harder modes. Just to give you that time in the early game to get your boots on the ground and deal with the finnicky early stages of colony development.
Also, if you plan to edit scenarios be careful with disabling some events. By doing so you increase the chances of other events occuring.
Nope! Not peak wealth. It's based on current wealth, so it will get easier again if you lose wealth.
Also, each colonist practically counts as ~3600 silver worth of increased difficulty which can be quite significant in the beginning.
Doesn't matter if they're in the stockpiles. All haulable items in the non-fogged areas of the map count as your wealth.
@ Muzzy: I think the extra colonists must have been what triggered it.. Had the wanderer join, and almost immediately after another wanderer joined, followed by capturing and recruiting the first raider. So i was at 6 colonists in the first month, as well as 3 muffalos, a grizzly bear, a husky, and like 2-4 sows. In terms of living resources, I guess I was relatively wealthy for the first month, so that was probably it. Definitely good to know that counts, if that's indeed what it was.
However, are you sure you don't need stockpiles? I'm not contradicting the idea, I think you're probably right, I'm just curious because traders wont count wealth or items (unless living resources) outside of a storage zone.
That's pretty damn terrible. I once had an attack from a grenadier, couple of randoms and another dude who was also carrying a triple rocket launcher in the first month. Also killed my best dude. Also rage quit xD
Thats why im curious as to what guidelines there are to determining raid strength..
As many mention above, it seems wealth is a big factor to determine numbers and I guess type of raid, though does it also affect weapon types? I'm guessing whether the enemy faction is a tribe or a colony also makes a big difference in terms of weapon type, but say for colonies, how do they choose what weapons and armor theyll be taking? Is there a table anywhere that shows what global wealth + days gone by (Im guessing) will equate to in terms of number of raiders, weapons and armor?