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My first time having this issue, it collasped on my main shooter guy, destroying both his eyeballs somehow.
No way to plan for it (I've tried avoiding collaspe spots manually with no luck), no way to check for it (is there a roof there or not; only way to tell is to have it fall on you), no way it should stay in the game this way.
Didn't know that, but still, it's just plain stupid.
No you don't look to see if there is a roof, you hover over an area and look at a report to see if there is a roof. Not very intuitive or fun.
This. Plus there is a shadow. Sometimes hard to see but not too bad when you get used to it.
If you are digging out the center of a mountain, in a large radius yes.
If you are digging the side of a mountain out, or a freestanding monolith from it's edges, you assume two things :
1. The roof would come down as part of the digging, like a hillside crumbling.
2. You wouldn't dig under a big overhang of roof if you could see it.
I guess that is what it boils down to for me; if I can't see it, it shouldn't be there. I never thought the DF complaints about Z-dimension levels were a big deal, but perhaps it should be.
It contains the following:
<?xml version="1.0" encoding="utf-8" ?>
<Roofs>
<RoofDef>
<defName>RoofConstructed</defName>
<label>constructed roof</label>
<isThickRoof>false</isThickRoof>
<filthLeaving>BuildingRubble</filthLeaving>
<soundPunchThrough>PunchThroughRoofMetal</soundPunchThrough>
</RoofDef>
<RoofDef>
<defName>RoofRockThin</defName>
<label>rock roof (thin)</label>
<isThickRoof>false</isThickRoof>
<isNatural>true</isNatural>
<filthLeaving>RockRubble</filthLeaving>
<soundPunchThrough>RoofCollapse</soundPunchThrough>
</RoofDef>
<RoofDef>
<defName>RoofRockThick</defName>
<label>overhead mountain</label>
<isThickRoof>true</isThickRoof>
<isNatural>true</isNatural>
<collapseLeavingThingDef>CollapsedRocks</collapseLeavingThingDef>
<filthLeaving>RockRubble</filthLeaving>
</RoofDef>
</Roofs>
The flag "isThickRoof" refers to whether sections of roof get removed after collapsing. Change isThickRoof to false for RoofRockThick and no more infinitely collapsing ceilings.