RimWorld

RimWorld

Elder Aug 1, 2016 @ 11:01am
What's the point of building a ship?
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Showing 1-13 of 13 comments
Drunetovich Aug 1, 2016 @ 12:48pm 
To escape back to the real world. This is the only way, otherwise you will see your pawns when you sleep, and think about how to build a better traps when you work, it is a hell.
Keyes Aug 1, 2016 @ 12:54pm 
It's the only win-condition in the game. You don't have to though. It's optional
Last edited by Keyes; Aug 1, 2016 @ 12:54pm
Grishnerf Aug 1, 2016 @ 1:05pm 
the path is the goal
Duke Flapjack Aug 1, 2016 @ 1:46pm 
To give your colony the impossible hope of being able to return back to where they came from before ultimately exploding on takeoff, or more likely crashing onto another uncharted planet.
Breitmacher Aug 1, 2016 @ 2:04pm 
well ... to see the credits and to hear that epic winning song.

before i took off i made my base self managing, self defense until a random wanderer joins
so even after the first crew took off the game still goes on.

but ... so far no fleeing survivor made it inside in time before the raiders got him or they dies in crossfire while the defenses gunned the raiders down ;)
Last edited by Breitmacher; Aug 1, 2016 @ 2:06pm
Duke Flapjack Aug 1, 2016 @ 2:09pm 
I do like seeing how long it takes for a new colony to start. An empty base feels a bit...eerie.
Ironmann Aug 1, 2016 @ 2:37pm 
Is the grass always greener on the other side?
Why not conquer all of the tribes and towns and be the ruler of the planet?
Jager Aug 1, 2016 @ 2:42pm 
Originally posted by Ironmann:
Is the grass always greener on the other side?
Why not conquer all of the tribes and towns and be the ruler of the planet?
Only in alpha 36
Hans Aug 1, 2016 @ 3:31pm 
Originally posted by Drunetovich:
To escape back to the real world. This is the only way, otherwise you will see your pawns when you sleep, and think about how to build a better traps when you work, it is a hell.

How awesome would it be if after buildling a ship, you just crash landed on a new planet haha.
Duke Flapjack Aug 1, 2016 @ 3:43pm 
Originally posted by Arngrim:
Originally posted by Drunetovich:
To escape back to the real world. This is the only way, otherwise you will see your pawns when you sleep, and think about how to build a better traps when you work, it is a hell.

How awesome would it be if after buildling a ship, you just crash landed on a new planet haha.

I play using prepare carefully, so EVERY colony is the same start. So yea...
NovaSeaker Oct 23, 2016 @ 1:26am 
Actually, as far as I can see, the only purpose to sending off colonists in a ship.... is to gift them to other factions!!!

I sent off every colonist in two waves. The first ship only had two people because I didn't know what I was doing and could only figure out how to attach two cryostasis pods to the misshapen amalgamation of ship parts I had cobbled together. So I sent the only surviving original colonist off along with her husband (the first raider I captured and converted). Then I sent everyone else off on a nicer ship.

When I got back to the game screen (after listening to that awesome credits music a second time), I got the message that said something like "Everyone is dead or gone. This story is over. Perhaps someone else will find a purpose for the ruins of this place...". I thought that was kind of a neat sentiment, so I decided to see what happened. I stuck it on fast forward and waited.

About a day after the last of my colonists escaped, a bug hive exploded up from my food pantry and started multiplying without anyone there to stop it. By the time wanderers started to arrive, the bugs had multiplied to an unmanageable level. I guess the fate of my former colony was to be a megaspider-infested deathrap, praying on the desperate and hopeful who wander into my territory....

I was about ready to call it quits when a raid alert caught my attention. Heh! Lets see how these Night Razor jerks like discovering the place's new masters! They were nothing but a thorn in my side the whole game!

w...wait.... who's that leading the raiders? W-what? No! No! It's my original colonist! The one I SAVED! Why is she here! Where's her husband?!

I pause the game mid-slaughter and click on her. Same background. Same stats, including all the experience she gained while helping run the place she was now attacking. I check her social tab. Yes. Yes she's married to the same man... but he's hostile? He's a member of another faction, my trading partners! What happened to their ship?! It crashed and they got split up?!

Alas... all I could do was unpause and watch her get ripped to shreds by a swarm of giant insects, disembowled and left to bleed out in the ruins of her former home... the place she was supposed to have escaped from....

So... bug report? :P
Last edited by NovaSeaker; Oct 23, 2016 @ 1:26am
Dodsmania Oct 23, 2016 @ 2:35am 
Maybe they parted to conquer seperate tribes and reunite them at their former home
DizzyChimera Oct 23, 2016 @ 11:18am 
Originally posted by crazyroosterman.:
Originally posted by JagerVonSeelens:
Only in alpha 36
i realy hope other win conditions become a thing in the future because to me building a space craft and leaving to me defeats the point of it being a colony simulator
that and an unmaned ship is more likely to crashland again/explode/have a malufuction and kill people in crysis/find some were infinitely more harroing than the planet your currently on.
That's why you have to get an AI control module. It's not unmanned, it's manned by an AI smarter than your colonists.
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Date Posted: Aug 1, 2016 @ 11:01am
Posts: 13