Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Does the roof have support. A roof will not be fully built in a room that is more then 11 blocks between two parallel sides. If that distance is more then that, then you will only get a partial roof around everywhere but the position where it lacks enough support
2) Roof construction is a low priority. By this, I mean that the construction job, like man other jobs, break down either further into more levels:
- wall construction
- structure cosntruction
- furniture construction
- power line construction
- roof construction
These are just some of the examples of what actually constitutes the construction field and roof making is usually dead last after all other construction related jobs are finished. That's why you are most likely seeing them prioritize building one section and going off to do something else.
If you haven't already, assign some of the hours of the day for colonist's to do "Work" during the Work hours colonists are very unlikely to stray away from job related tasks.
Colonist 1: "omg omg omg, look at these flowers!"
Colonist 2: "Yeah. great....flowers. How about we get this roof built?"
Colonist 3: *Glancing wearily in the distance* Uh oh guys, we got clouds rolling in, means rain is coming."
Colonist 2: "♥♥♥♥! Lets get this roof done, NOW!"
Colonist 1: "But....ummm....these flowers!"
Colonist 3: *glances towards Colonist 1* Oh damn, Colonist 2, we better look at the flowers...Colonist 1 might have a mental break if we don't".
Colonist 2 and Colonist 3 join Colonist 1 in staring at flowers instead of roofing. The rain comes in, they get soaked, sick, and die.
The flowers are still doing great, though.
Welcome to Rimworld.
1. Is it too large to support a roof over the whole area? If not, it will not automatically roof. You can add supports and it will automatically roof, or you can manually add the max roof the supports will handle, leaving opening(s) (and leaving status of room as unroofed)
2. Is it over 400 squares? (not 100% on the actual number, but there is one) If it is over that number, it will not automatically roof.
3. Are there other building tasks available that the builder can access. It seems roofing is the lowest priority building task. You can easily circumvent this a bit by just locking a pawn with construction into the room by forbidding any doors leading out.