Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also try to get stonecutting research done early, get some stone flooring down for easy beauty stats
5x5 seems to be the smallest for rooms you can go without any small space negative buff, so i use that for all bedrooms, and even hospital beds. I see a lot of people putting multiple hospital beds in the same room but they get all kinds of negative buffs from that.
Work schedule should reserve atleast 2 hours for a joy activity, it may take an hour just to get back to the base.
make sure they cant see any corpes while they are working, either bury them or feed the wargs...
- Colonists like space, give it to them. Build them a mid-sized house instead of a small room (mine are 9x11)
- Build a horse pin at the start. Easy to build an enough for them to build up joy.
- If you have enough wood at hand, skip the normal beds and go for double beds instead. Ditch those for royal ones later
- If you have a good cook and a good supply of a second meal ressource, craft lavish meals. Thats +10 mood from the meal alone, but needs cooking 10. But even fine meals grant a bonus.
Later you can also start to beautify their homes with sculptures, which can be quite tedious though if the sculpture are not either of really high quality and / or expensive materials. Beeing master of an animal give also a bonus, though i strongly recommend to do that only with non-combat-colonists.
A billard table comes also in handy rather early. Though i build such things mostly in some kind of towncenter with some tables to eat, as not eating at a table gives negative mood. Beer can also cheer people up. And even more funny if one of your colonists goes on a booze binge :D
And last but not least, take care for the temperatures. As most of us, colonists like rooms to stay at room temperature. So depending where you settled you will either need AC, heaters, or both.
Those are some of the things comming to my mind that helped me to pull against the many many negative factors you have no influence over. Hope it helps, cheers!
In these cases, the best thing you can do is force-feed pawns beer (they will pass out and/or be useless, but the mood buff is huge. And blind drunk pawns can't start fights if they can't get up from the floor). Keep them as drunk as possible until the worst mood penalties have expired.
If this is not an option, you may have to get rid of some of the most problematic pawns in order to prevent the others from being dragged into the negative mood spiral by being assaulted, insulted etc. Don't make them kill each other, as this will just make things worse. Find some other way to "lose" them, like putting them at the front lines of battles, fist fights with bears etc.
I'm 30 hours into the game, but I've never tried making beers yet, is it any good?
Also thanks for the other tips, guys.
Large enough spaces for them. I made an 8x8 bedroom equipped with heaters and vents, had a light source, and a double bed. Make sure temperature was set arount 76F. Had A/C installed elsewhere. All I had was shoddy or awful art pieces as they were being made so I put them in rooms. I did have around 3-block wide hallways and some passageways that had crafting booths and they didn't like that all much, but I'm like, FU, not tearing down walls to make you happy. But I also upgraded to fine meal and whenever trade happened with visitors, if they had beer, I got that. I put in a horseshoes game outside, two chessboards and a pool table inside. Most of the time now my colonists are above the contented level. With occasion of seeing a humanoid corpse somewhere, they have more benefits than deficits in happiness.
I just got my research done so I'm eligible to put in tube tvs so...not that I really need them, but I'll put them in anyway.
That'd help. I heard that beer will also help if your colonists have experienced some disturbing event, so give 'em beer if you get the chance.