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Then make sure you have a doctor. Check the work tab.
Select your doctor and right click the injured villager that is sitting in his bed.
Not sure if a lung transplant will fix asthma.
Scratches, bites, bruises, gunshots, etc will heal naturally with a high chance to scar, though having your colonist rest in a bed (making the bed medical will prioritise it, though you can use their normal bed when they're asleep) will speed up the process, and having your colonist rest in a bed and be treated to by a doctor will heal most injuries in a few hours with very low chance to scar. Having a doctor treat a bleeding wound will stop if from bleeding.
"Old" injuries or injury "Scars" will not heal - they are permenant. Replacing the limb with a bionic will get rid of all scars on that limb (bionic arms include a free bionic hand and will thus get rid of scars on the arm itself, the hand, and the fingers. In a similar manner, bionic legs include a free bionic foot). The torso and head cannot be replaced with a bionic part.
Asthma, Bad Back, Cateracts and so on are similar to scars and need replacements; asthma needs surrogate lungs (you can harvest these from other colonists or prisoners, though it will incur a negative mood on your colony for a while - you can also buy them from traders for no negative mood), Bad Back needs a bionic spine, and Cateracts needs replacement eyes which can be either organic or bionic.
A doctor with low skill has a high chance to fail when performing organ replacement or bionic installation surgery. This will injure - potentially kill, this gives a large negative mood - the patient and destroy the new part. The injuries are random - I once had a doctor accidentally remove a patient's kidney while attempting to install a bionic eye.... no I don't even want to know how. A doctor with high skill, bionic parts to improve their manipulation and sight, and access to high quality medicine will perform virtually all surguries successfuly.
It's worth noting that many mods expand on this system a lot, giving you the opertunity to build and buy more varied and better parts, bionics, and synthetic organs.
Since nobody answered this question about wounds, early on you want to use herbal meds on all wounds (unless completely critical and the meds are far in which case use doctor care), and use Industrial medicine on any surgeries
Later on when you have a decent amount of neutroamine you can craft industrial medicine from 1 neutro, 1 herbal med and some cloth, 1 or 3 i think off the top of my head. once this production begins you should use medicine on wounds and surgeries, but use glitterworld medicine on surgeries that are a little risky like brain implants, limb replacements etc
you can change what is used in the health tab on the pawn panel when you click on them, or through the "assign" tab along the bottom for quickly selecting everyone's clothing and other policies
a good tip if someone goes down in combat, I had a guy get RPGd and lost both legs, bleeding out in 2 hours and wouldn't have made it to the hospital. here you want to unassaign all medical beds, place down a sleeping spot behind hard cover and have the doctor rescue them and use doctor care to stabilise them, then move them to the hospital to continue treatment.
its easier to deal with an infection than it is a dead colonist