RimWorld

RimWorld

How do i fix my wounded villigers????
Some of them have blood loss, scratches and bites all over their body, asthma, bad back and so on but i do not know how to treat any of these injuries can somebody help me????
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PET Jul 29, 2016 @ 3:34am 
They need to be in bed. So try to select a bed and make that bed Medical. This is in case they are still not in their normal bed.

Then make sure you have a doctor. Check the work tab.

Select your doctor and right click the injured villager that is sitting in his bed.
Some illnesses cannot be fixed, bad back is one of them. You can however fix things such as heart problems by giving them a new heart (Heart transplants are surprisingly easy and can be done with herbal medicine with as far as I can tell a 100% success rate).

Not sure if a lung transplant will fix asthma.
Last edited by Lactose the Intolerant; Jul 29, 2016 @ 3:39am
Scabadus Jul 29, 2016 @ 3:44am 
Blood loss will heal over time as long as they're not activly bleeding (a bleeding wound has a blood drop icon on the right hand side of its line in the health panel).
Scratches, bites, bruises, gunshots, etc will heal naturally with a high chance to scar, though having your colonist rest in a bed (making the bed medical will prioritise it, though you can use their normal bed when they're asleep) will speed up the process, and having your colonist rest in a bed and be treated to by a doctor will heal most injuries in a few hours with very low chance to scar. Having a doctor treat a bleeding wound will stop if from bleeding.
"Old" injuries or injury "Scars" will not heal - they are permenant. Replacing the limb with a bionic will get rid of all scars on that limb (bionic arms include a free bionic hand and will thus get rid of scars on the arm itself, the hand, and the fingers. In a similar manner, bionic legs include a free bionic foot). The torso and head cannot be replaced with a bionic part.
Asthma, Bad Back, Cateracts and so on are similar to scars and need replacements; asthma needs surrogate lungs (you can harvest these from other colonists or prisoners, though it will incur a negative mood on your colony for a while - you can also buy them from traders for no negative mood), Bad Back needs a bionic spine, and Cateracts needs replacement eyes which can be either organic or bionic.

A doctor with low skill has a high chance to fail when performing organ replacement or bionic installation surgery. This will injure - potentially kill, this gives a large negative mood - the patient and destroy the new part. The injuries are random - I once had a doctor accidentally remove a patient's kidney while attempting to install a bionic eye.... no I don't even want to know how. A doctor with high skill, bionic parts to improve their manipulation and sight, and access to high quality medicine will perform virtually all surguries successfuly.

It's worth noting that many mods expand on this system a lot, giving you the opertunity to build and buy more varied and better parts, bionics, and synthetic organs.
Jacki Jul 29, 2016 @ 3:45am 
Originally posted by Lactose the Intolerant:

Not sure if a lung transplant will fix asthma.
It will.
mulholland Sep 3, 2016 @ 11:51am 
Good answers, but for which kinds of wounds should you use medicine, glittermeds or herbal medicine? Are they even mandatory to some type of wounds, or are their "only" use to boost the skill of the doctor at work? After an attack of 30 warg I find my colony in dire need of medical assistance, but I am completely empty of any kind of meds... And, some of my colonist are now getting infections! All this on top of Volcanic winter, a recent frost periode and now volcanic winter and poisionous gasses! any advice would be appreciated. The only good news for me is that I have two medical bed with vitals monitors and a level 15 doctor....
Demon of Razgriz Sep 3, 2016 @ 12:22pm 
You can use any medicine for any operation, but Herbal has like a 60% chance of success to the operation. Medicine is 100% and glitterworld is 160% (I think).
mulholland Sep 16, 2016 @ 2:38pm 
Thanks
stormarmy Mar 30, 2021 @ 3:00pm 
Originally posted by mulholland:
Good answers, but for which kinds of wounds should you use medicine, glittermeds or herbal medicine? Are they even mandatory to some type of wounds, or are their "only" use to boost the skill of the doctor at work? After an attack of 30 warg I find my colony in dire need of medical assistance, but I am completely empty of any kind of meds... And, some of my colonist are now getting infections! All this on top of Volcanic winter, a recent frost periode and now volcanic winter and poisionous gasses! any advice would be appreciated. The only good news for me is that I have two medical bed with vitals monitors and a level 15 doctor....

Since nobody answered this question about wounds, early on you want to use herbal meds on all wounds (unless completely critical and the meds are far in which case use doctor care), and use Industrial medicine on any surgeries

Later on when you have a decent amount of neutroamine you can craft industrial medicine from 1 neutro, 1 herbal med and some cloth, 1 or 3 i think off the top of my head. once this production begins you should use medicine on wounds and surgeries, but use glitterworld medicine on surgeries that are a little risky like brain implants, limb replacements etc

you can change what is used in the health tab on the pawn panel when you click on them, or through the "assign" tab along the bottom for quickly selecting everyone's clothing and other policies

a good tip if someone goes down in combat, I had a guy get RPGd and lost both legs, bleeding out in 2 hours and wouldn't have made it to the hospital. here you want to unassaign all medical beds, place down a sleeping spot behind hard cover and have the doctor rescue them and use doctor care to stabilise them, then move them to the hospital to continue treatment.

its easier to deal with an infection than it is a dead colonist
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Date Posted: Jul 29, 2016 @ 3:08am
Posts: 8