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You could also setup a custom scenario with Malaria disabled.
As far as surviving it, just make sure to treat them as soon as possible when their timer for treatment runs out. Keep them in bed! Once your tech is high enough, a hospital bed with a vitals monitor would help tremendously. Even just getting them in a regular bed instead of a sleeping spot on the ground will also bring up their rate to develop immunity. (you can see the immunization factor by looking in the 'i' screen)
Vitals Monitors do help, definitely.
The first part of this is vital for most sicknesses. If they're up and about AT ALL, the level of malaria (minor, major, extreme) rises MUCH faster and will likely kill them. If you're using medicine and glitterworld medicine, and if your doctor is a high (8+) level AND RESPONDS QUICKLY when needed (as in, don't let them finish sleeping or whatever, MAKE THEM treat your patients as soon as the next treatment time is available), your chances of surviving - even without a medical bed - are very good.
You have beds set to medical, or actual hospital beds? There is a difference. And yes the vitals monitor helps quite a bit. However, 2% a day sounds very very low. Is there something else wrong with a colonist with it going up that slowly? Perhaps a damaged or missing organ?
Or maybe you have a mod that's interferring with it.
i pretty much never seen to get malaria and im in hot climate in the game
Hunger reduces immunity gain. :/