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I would suggest that after you researched the basic techs you are no longer considered neolitics, it makes no sense to force players to stick to that level from start to end.
Excuse me? Have you considered that different people might have different ideas of what "being a tribe" includes?
I could also say: Why do tribes have access to the higher tech at all?
I dont like the idea of having ways to play forced upon me, I like option. And RimWorld is a game that already features a lot of options. But how shall the devs know what options might be interesting for players if we are not allowed to voice our oppinion?
Just make it an option in the scenario editor "Allow tech level increase" and I am fine with it. And while being at it, why not include an option "Restrict access to higher tech for tribes" for those who want the true tribe feeling?
But for those, they should also remove a lot of other features like making floors out of steel and steel doors and vents, bacically everything you would not find in a normal tribe.
Ascension mod: https://ludeon.com/forums/index.php?topic=20366.0
More than likely this will be just what you want. Don't think it is very close yet. They had a small release during A13 for the first "age".
That would make the most sense for vanilla. And if he/she is trading off the research bench with someone from the tribe level, research would be slower during that period.
Sounds good to me too :)
since it adds difficulty on another level.
i think its realistic because new tech needs more time/people to develop
and, you can create your own start conditions right?
cant you just start colony with 5 people if thats what you want?
Hm, interesting idea. Sure, you can change the equipment they have, but I dont know if you can "unlearn" tech so you have to re-research it again.
But starting with primitive gear and no parts and no steel at all would make for a long while before you could start doing electric stuff and the like