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报告翻译问题
In Dwarf Fortress - if some goblins decide to raid me within the first few days I'm dead; Or if I spawn next to some hungry beasts..
Or if I dig up a giant monster; Or my elite soldier may become insane and throw a tantrum, maiming half my population.
This game is no different in this regard; ♥♥♥♥ will happen.
It's the only way to directly deal with a colonist but it does have its own risks. There is a chance they could start fighting back against the arresting person, which could lead to death or disfigurement, plus mood debufs from the pain and lowered social relations. They will also recieve a mood debuff from being imprisoned as well, which lasts for quite a while.
Generally, its better to let them just wander around, unless they're a danger to themselves or others.
Of course, the best solution is to manage moods effectively, though thats not always possible. If i have someone who has a long-term debuff (e.g. relative died) I tend to make their schedules joy all day, so they only work when they have filled the joy need, which usually offsets some of it.
And "danke schon" is german, not french.
Except doing this will often result in the colonist going berserk and then you having to put him down (risking death or injuries). So that is not always the best, unless you got non-lethal weapons to knock him out with.
If you take care of your colonists needs properly, you can avoid mental breaks for the most part. Saying its broken because you don't like it (or don't know how to deal with it properly) doesn't make you right.
As someone else said:
"Welcome to rimworld".
The game is designed be be difficult. There's ways to deal with everything. Just because you may not know the steps to dealing with things, doesn't make it "bad design". It just means you need to learn what to do in a multitude of different and difficult situations.
If you arrest them, they wont be part of your crew any longer and you have to treat them like any other prisoner. I tried this once cause I thought my psycho was starving to death and learned the bitter way that as soon as he woke up from the beating, he had forgotten all the time he had spent with his former crewmates and convincing him to come back fail....
My approach, I let them wander around, so far they came back after a while...
Instead of trying to reinvite them to the group, release them. They will be released directly to your colony, since they were in your colony at the time they were taken prisoner.
Realy? :D Ok, I will remember that for sure!
DIdn't check, but got problem with some mods in my game, and every day I got mental break with half my colony, so was hoping that the dev command will work... but i didn't now must start new game.
Yeah, I've heard this justification before. "Its fun to lose!"
BS!
It is the job of the AI to make the game a challenge and to keep you involved ... it IS NOT the job of the AI to assure your defeat.
Many of these afflicions in this game come out of nowhere, and if it hits the right colonist at the right time, its game over. Your only options are; 1) reload the game, or 2) let your colony die.
Both are BS.
It is why people look for DF like games.