RimWorld

RimWorld

Snobby Hobo Jul 27, 2016 @ 3:05am
Psychotic wandering is broken
This debuff lasts up to almost 2 days, renders the character uncontrollable and useless whilst also dropping his stuff(requires microing to get them back later as they'll be locked). If it happens in combination with any storm it can easily be lethal. It happens REALLY easily and arbitrarily, especially in the beginning of the game.

I had one ♥♥♥♥♥♥♥ dumbass miner who tried to get some action with my female researcher but failed 5 times in a row - applied a MASSIVE -25 mood penalty and he went "psychotic" dying to a heatstroke outside. What am I suppose to do against that?

Please give me AT LEAST something I can do against this nonsense, like put him in a hospital bed, or lock him up.
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Showing 1-15 of 40 comments
BlackSmokeDMax Jul 27, 2016 @ 3:16am 
You can melee attack them and then put them in a hospital bed after downing them.
Last edited by BlackSmokeDMax; Jul 27, 2016 @ 3:17am
Snobby Hobo Jul 27, 2016 @ 3:16am 
Originally posted by BlackSmokeDMax:
You can melee attack then and then put them in a hospital bed after downing them.
lol
Snobby Hobo Jul 27, 2016 @ 3:18am 
I honestly think there should be an option to force him into a hospital bed. Perhaps with a small chance of him hurting the enforcer.
[Q]uik Jul 27, 2016 @ 3:22am 
A thing you must realize about the game; You're not SUPPOSED to be able to "do something about" everything that happens. Sometimes RNG will screw you over - and that's part of the development philosophy
Harris Pilton Jul 27, 2016 @ 3:25am 
if a colonist drafted to combat you can then order them to arrest other colonists. This game is unforgiving at times and things can become get deadly quicker than you would think. It's by design, not a bug. Cassandra and Randy both like to double or triple up on events too. Focus on keeping your colonists sane and avoiding mental breaks. Watch their needs tab to keep things in the thresholds.

I think the duration of the mental break is an RNG between upper and lower limits also, not a static length of time.
SquareDildo Jul 27, 2016 @ 4:06am 
Originally posted by BlackSmokeDMax:
You can melee attack them and then put them in a hospital bed after downing them.
Or you can arrest them and don't risk death or permanent injury.
Snobby Hobo Jul 27, 2016 @ 10:19am 
Originally posted by Quik:
A thing you must realize about the game; You're not SUPPOSED to be able to "do something about" everything that happens. Sometimes RNG will screw you over - and that's part of the development philosophy
Rofl no it's not. The game is suppose to be really difficult at times, as survival on a unknown planet would be. But "not being able to do anything" is not good, it's poor design.

Imagine there was a RNG anomaly "Nuclear bomb - blasts the entire map into bits everything and everyone dies ok thanks". Would you say "THATS PART OF THE GAME DUUUUUUUUUUUUUUUDE"
Last edited by Snobby Hobo; Jul 27, 2016 @ 10:20am
Skull Punch Jul 27, 2016 @ 10:21am 
Welcome to Rimworld.
Snobby Hobo Jul 27, 2016 @ 10:23am 
Originally posted by ruinzv2.0:
if a colonist drafted to combat you can then order them to arrest other colonists. This game is unforgiving at times and things can become get deadly quicker than you would think. It's by design, not a bug. Cassandra and Randy both like to double or triple up on events too. Focus on keeping your colonists sane and avoiding mental breaks. Watch their needs tab to keep things in the thresholds.

I think the duration of the mental break is an RNG between upper and lower limits also, not a static length of time.

I wasn't aware of the arresting part. The rest of your reply is alot of gibberish and I'm not sure what you're trying to say(I've been playing dwarf fortress for forever, you don't have to tell me that the game could be harsh at times). Also yes the duration of the psychotic hopping about is definitely rng decided
Snobby Hobo Jul 27, 2016 @ 10:24am 
Originally posted by Skull Punch:
Welcome to Rimworld.
Not being able to do anything=/= durr durr welcum 2 dificalt game
BlackSmokeDMax Jul 27, 2016 @ 10:26am 
Originally posted by SquareDildo:
Originally posted by BlackSmokeDMax:
You can melee attack them and then put them in a hospital bed after downing them.
Or you can arrest them and don't risk death or permanent injury.

Don't you have to recruit them again if you arrest them?
eNoble-US Jul 27, 2016 @ 10:30am 
Originally posted by BlackSmokeDMax:
Originally posted by SquareDildo:
Or you can arrest them and don't risk death or permanent injury.

Don't you have to recruit them again if you arrest them?
No. If you release them they are still a member of your colony. Litteraly arrest them, keep them in prison for a day so they can cool down, and release them. Works even better if its a pretty nice cell (spacious, clean, furniture). I have a single nice jail cell for colonists and the rest are for POWs.
Snobby Hobo Jul 27, 2016 @ 10:31am 
Originally posted by eNobleBiceps:
Originally posted by BlackSmokeDMax:

Don't you have to recruit them again if you arrest them?
No. If you release them they are still a member of your colony. Litteraly arrest them, keep them in prison for a day so they can cool down, and release them. Works even better if its a pretty nice cell (spacious, clean, furniture). I have a single nice jail cell for colonists and the rest are for POWs.
Well that's the answer to my question then. Danke schon(that's french for "thank you")
BlackSmokeDMax Jul 27, 2016 @ 10:31am 
oh, cool. Have never tried arresting.
eNoble-US Jul 27, 2016 @ 10:32am 
Just be warned though, that they will fight back 50% of the time. Just make sure you got a club to give em' a nice knock (clubs have the lowest chance for accidental death or permanent injury)
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Date Posted: Jul 27, 2016 @ 3:05am
Posts: 40