RimWorld

RimWorld

VoiD Nov 28, 2022 @ 2:55am
Pyrophobia
Any way to mitigate this?

How does it work?

It feels like distance and fire size doesn't matter, which would be a flaw, is it the case? As in, sometimes my Dyabolus will spread fire accross half the screen and my sanguophage will be just fine, and sometimes a very tiny fire, very far, something that shouldn't be a threat in any way, and it just triggers.

It's very annoying.

Also, do you have to actually see the fire to trigger it? As in, if I remove my own eyes, does it stop? (unless I start burning ofc)
< >
Showing 1-6 of 6 comments
mcb0ny Nov 28, 2022 @ 3:26am 
It's a mental break state, so it's kinda random. It does not last long anyway, so i usually just ignore it. You can give your vampires firefoam pop packs to get rid of fire quickly and minimise risk of panic.
Kazouie Nov 28, 2022 @ 4:12am 
sadly removing the eye and ears does nothing for pyrophobia, but i like the idea.
Vampires really made me realize just how much fire there is in rimworld, so using a whole lot of fire foam seems to be the best option.
And it says fleeing from the fire, but i had my pawns run into the fire on several occasions, not sure if bad luck or cursed.
stun Nov 28, 2022 @ 4:56am 
Fire is probably the worst implemented system in rimworld by a solid lead
No temperature simulation? No proximity effects? Random magic stuns? Hijacks the combat system instead of using a reasonable (nonjobs) unique system? Conflicts with every kind of pawn instruction set? Random magic teleportation spread system?
I don't understand how this ended up being such a problem when RW is copied from a game with a much more detailed temperature system and roughly 20-100x as many items (each of which can be composed of a huge list of temperature-interacting items in itself) and places 100x the importance on temperature (for pawn survival etc.) yet temperature in rimworld is infinitely more primitive. It demonstrably wouldn't cause lag. It's literally a daily complaint due to ideology etc. Why do we have a ♥♥♥♥♥♥♥ room based temperature system, a method that's worked never and always been bad?
BlueLeafy Nov 28, 2022 @ 5:39am 
Originally posted by 666ms:
Fire is probably the worst implemented system in rimworld by a solid lead
No temperature simulation? No proximity effects? Random magic stuns? Hijacks the combat system instead of using a reasonable (nonjobs) unique system? Conflicts with every kind of pawn instruction set? Random magic teleportation spread system?
I don't understand how this ended up being such a problem when RW is copied from a game with a much more detailed temperature system and roughly 20-100x as many items (each of which can be composed of a huge list of temperature-interacting items in itself) and places 100x the importance on temperature (for pawn survival etc.) yet temperature in rimworld is infinitely more primitive. It demonstrably wouldn't cause lag. It's literally a daily complaint due to ideology etc. Why do we have a ♥♥♥♥♥♥♥ room based temperature system, a method that's worked never and always been bad?
Don't forget the fact that metal structures can catch fire because that's TOTALLY how this works! Yes, metal can melt under high temperatures, but it doesn't catch fire....
Last edited by BlueLeafy; Nov 28, 2022 @ 5:40am
VoiD Nov 28, 2022 @ 5:47am 
Originally posted by BlueLeafy:
Originally posted by 666ms:
Fire is probably the worst implemented system in rimworld by a solid lead
No temperature simulation? No proximity effects? Random magic stuns? Hijacks the combat system instead of using a reasonable (nonjobs) unique system? Conflicts with every kind of pawn instruction set? Random magic teleportation spread system?
I don't understand how this ended up being such a problem when RW is copied from a game with a much more detailed temperature system and roughly 20-100x as many items (each of which can be composed of a huge list of temperature-interacting items in itself) and places 100x the importance on temperature (for pawn survival etc.) yet temperature in rimworld is infinitely more primitive. It demonstrably wouldn't cause lag. It's literally a daily complaint due to ideology etc. Why do we have a ♥♥♥♥♥♥♥ room based temperature system, a method that's worked never and always been bad?
Don't forget the fact that metal structures can catch fire because that's TOTALLY how this works! Yes, metal can melt under high temperatures, but it doesn't catch fire....
Well, mech metal doesn't seem to catch fire, it's magical.
Steelfleece Nov 28, 2022 @ 5:32pm 
I just assume the 'steel' used isn't the most pure. It's a little weak structurally, too, and you did just pull it out of the ground with no refining. Probably has scraps of paint, insulation and other stuff stuck to it from when it was buried in the first place. I know it still doesn't make sense that your colonists wouldn't clean it before using or anything, but it's the only reason I can think of for why it acts the way it does.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 28, 2022 @ 2:55am
Posts: 6