RimWorld

RimWorld

Choosechee Nov 27, 2022 @ 12:35pm
Raid for crashed shuttle quest didn't appear
I accepted a crashed shuttle quest, but when it was time for the raid to appear, it said the raid came, but no raiders actually appeared. I'm not on Peaceful or anything. I found some errors, though I'm not sure which, if any, are related:
System.NullReferenceException: Object reference not set to an instance of an object at Verse.GridsUtility.Fogged (Verse.IntVec3 c, Verse.Map map) [0x00000] in <a3ecb7f3699146939cf9b29bca0b2137>:0 at AllowTool.Designator_HaulUrgently.ThingIsRelevant (Verse.Thing thing) [0x00015] in <d3e3fec3eced4dceb8190139680bcabd>:0 at AllowTool.Designator_HaulUrgently.CanDesignateThing (Verse.Thing t) [0x00001] in <d3e3fec3eced4dceb8190139680bcabd>:0 at (wrapper dynamic-method) Verse.Designator.Verse.Designator.CreateReverseDesignationGizmo_Patch1(Verse.Designator,Verse.Thing) at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) currentSelectable: null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' Kim started 10 jobs in 10 ticks. List: none curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_1530959)) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) QualityBuilder: Could not get quality from thing with defName 'Frame_Throne' reinnited (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (13.59698) is greater than max possible bio age (12.0245). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (6.556507) is greater than max possible bio age (5.761435). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (6.556507) is greater than max possible bio age (5.761435). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (6.556507) is greater than max possible bio age (5.761435). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Kim started 10 jobs in 10 ticks. List: none curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_1554373)) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (4.859607) is greater than max possible bio age (4.048179). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (2.681461) is greater than max possible bio age (1.871143). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Min possible bio age (2.681461) is greater than max possible bio age (1.871143). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Please help?
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Showing 1-5 of 5 comments
boytype Nov 27, 2022 @ 12:46pm 
It looks like 3 different sets of overlapping errors, that might be unconnected.

(top) Allow Tool was trying to categorize an item somewhere on the map inside the war of fog (inside a mountain, cave, or structure) with the Haul Urgently function, and it couldnt because of the fog.

(middle) Quality Builder was incompatible with a throne (which may have been being built).
The Pawn named Kim was spanning job changes every tick because of either the haul or build error.

(bottom) It was trying to spawn a bunch of children, but the min and max age settings for the bio are incorrectly entered, stopping them from being assigned to them somehow? Maybe you have a mod or custom setting that is adding backstories? Maybe that raid you were talking about was trying to spawn children and thats why they didnt appear? No guess without mod list.
Last edited by boytype; Nov 27, 2022 @ 12:49pm
Choosechee Nov 27, 2022 @ 12:49pm 
Version: 0
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boytype Nov 27, 2022 @ 12:59pm 
QualityBuilder: Could not get quality from thing with defName 'Frame_Throne'
Could be related to minify everything conflicting with Quality Builder, since a throne cannot usually be turned into a frame I dont think? Not sure, but that error definitely is with Quality Builder in the end, which I see is installed.
If you have a minified throne, Id guess that is where that error came from.

Also, Allow Tool is installed, which is what is causing this error;
AllowTool.Designator_HaulUrgently.ThingIsRelevant (Verse.Thing thing)
It is really the null reference exception causing it, but it is related to a Haul Urgently command for sure. Could be from issuing a "Haul Everything" command or accidentally selecting a Fogged object to haul.

I dont see anything that adds backstories honestly. The bio Min and Max ages that it is referring to could be wrong in the base game files and not added at all. Or Bio could be referring to biological age and not backstories at all, and it could just be a spawn bug!

Min possible bio age (2.681461) is greater than max possible bio age (1.871143)
this is an example of the min and max ages being flipped, causing the error.
Since I dont think the game was trying to spawn infant raiders that cant walk, I am not sure what the age numbers actually translate to, but that is where the error is.

Backstory related or not, I think that is definitely why none of the raiders spawned. There was an error with their min and max age that was causing them to not spawn.
Last edited by boytype; Nov 27, 2022 @ 1:15pm
Just had this same thing happen. No errors in the log though
My guess is you have a setting in the base game that allows a raid to be composed of children and either a feature or a setting of one of the combat mods that forbids small-children raiders. In my theory, when the character generation for the child raiders failed the raid process also failed.
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Date Posted: Nov 27, 2022 @ 12:35pm
Posts: 5