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You set it, forget about it, and one day you have red clothes that are better at stopping bullets.
Compared to other high quality materials such as Thrumbofur, Synthread, and Hyperweave you can control how much of this material you get and when you get it as well.
Devilstrand also provides better heat tolerance (and slightly slightly better cold tolerance) than cloth, and a lot better protection from heat-based damage like, say, fire some of the mechanoids enjoy using or those new flame bows.
The higher the value, the more valuable numbers get.
What's the difference between a shirt with 1% and another with 2% sharp protection?
None, every shot in the game will pierce right through them both.
Having a few more % points at higher tiers can be the difference between turning into swiss cheese or just having a ton of bruises after combat, and for that same reason you really don't want to have a poor crafter wasting these valuable resources, use your best crafters for devilstrand (and thrumbofur) Dusters, which cover almost your entire body, then add a decent flak vest and decent pants and you'll realize that you'll have very high defenses, comparable to some late game power armors, much earlier in the game.
This is also the reason why I don't really get why some people like to wear recon armor late game, I mean, sure, you won't get as slow, but then you might as well not even bother with power armor at all.
In vanilla combat, to me, it's either masterwork+ cataphract armor or nothing, if you get something like that on a squad of Tough pawns you're set against max size raids, no need for exploits or anything else.
I had an impoid tribe that kept on raiding my base so I quickly as possible started making nice devilstrand clothing for everyone.
But yeah, devilstrand dusters are incredibly good. Wear it with a flak vest, and it's arguably better than recon armor (less protection for your limbs, better protection for torso and neck, which is where a lot of cital spots are).
For the resource investment, it's incredibly good. You have a theoretically infinite supply, so you can keep crafting until you get the best quality clothing unlike synthweave or thrubo fur, so the stats will often be better.
You need marine armor to get better protection, and that slows you down more.
For a basic tech, it's insane value.
Getting masterworks is incredibly hard for power armors unless you're using the production specialist or have some way to milk inspirations (tortured artist, psycast). Or am I missing something here?
20 skill gives a 10% chance of masterworks being made. Inspired creativity has 37% masterwork, 60% legendary. Specialist gives 50% masterwork, 10% legendary. Specialist+inspiration gives 97% chance of a legendary.
So without a specialist, you either wait for inspiration or waste a lot of resources and time. Over a long enough span, with enough wealth it's feasible. With a specialist, it's nothing noteworthy.
That and crafting ♥♥♥♥♥♥♥♥♥ of them with a lvl 20 crafter hoping for the best.
Granted you don't always need to be a human supremacist, after all, you can also use other ideoligion's specialists if you want to.
Normal x1
Good x1.15
Excellent x1.3
Masterwork x1.45
Legendary x1.80
An excellent Devilstrand Duster has 54.6% sharp protection.
An excellent Plainleather Duster has 31.59% sharp protection.
That means that if you are wearing an excellent Devilstrand Duster your sharp protection is as if you wore an excellent Plainleather Duster and then 73% of ANOTHER excellent Plainleather Duster. Numbers make fools of us all.