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I'm currently with 3 pawns, more than I originally wanted but oh well.
- Wealth management is key. Don't stockpile things you don't actually need right now.
- Moving bases with a single pawn and a bunch of mechs is extremely easy. You get to keep most of your progress, too, as it mostly comes in the form on mechs and research.
- I'm not sure scythers are the way to go. I'd much rather have 2 or 3 tunnelers. Tunnelers in a narrow pathway tank incredibly well, all the while not even being a combat mech. And you can have multiply killboxes in layers, each secured with a tunneler. At that point you want mechs that can shoot over the tanking tunneler — militors and maybe a scorcher. Scythers are just bad because they go down way too easy and are, in general, too much of a one trick pony. Remember, tunnelers aren't even a combat mech! They actually do something very helpful between the raids.
- A single pikeman is very strong against anything that tries to entrench and/or is very slow. It's worth to keep exactly one around for those situations.
- Realistically, you have 6 base bandwidth + 6 BW from the headset + 9 from the backpack. So 21 in total. 6 for 2 tunnelers, 2 for a pikeman, 1 for scorcher, 7-ish for non-combat mechs already leaves you just 5 BW. And guess who takes exactly 5? That's right, a diabolus!
- Organic targets are vulnerable to fire, tox gas or both. Your mech don't care about either. You know the drill.
They are significant more useful than tunnelers. Early game a single or maybe 2 tunnelers are good decoys with there fast recharging shield, but once raiders are sending 30-50 people that shield breaks increadably fast and they are as tanky as a lancer at that point. As in not tanky at all. Scythers are a better option then.
Because scythers are a combat mech, setting them to work and undrafting them causes to to see out there own targets. Tunnelers will just wander around.
So while your centipedes are tanking the scythers come in from behind or the side and clean up.
Also, never relay on kill boxes. That's the cowards way. The real key is to have the human with emo grenades. And soften big raids up with mortars.
I don't see how a solo mechanitor will possibly work without some kind of a defensive setup on max difficulty (without savescumming). A single stray bullet will end your run in an open field.
Tough pawns in good armor don't get unlucky instadeath shots.
But you might want to stay away from pain reducing bonuses, it's better to get downed and let mechs clean up the rest for you, then had your medibot heal you up than fight to the death.
Also, you can go the sanguophage route, but do expect to lose control due to pyrophobia, very, very, very often.
That being said any solo run is risky, a single mistake and it's all over, hell if randy decides to launch a drop pod over your head, or a meteor, and destroy your brain instantly then that's it, not much you can do about that.
So even being delicate is relatively safe, and +4 (or something like that) extra points of metabolic efficiency are a huge boon elsewhere.
Or better yet just don't get hit.
¯\_(ツ)_/¯
Well, yes, but all of that is orders of magnitude less likely then getting shot in the face if you allow ranged enemies to have line of effect on you.
I build with a town type set up. Lots of buildings separated by roads. This allows me to fight any where in my base and have the advantage. My mechanist usually hides in a door way and chunks grenades or now that I have a masterwork sniper he uses that.
A problem you will find is you can't send mechs out alone to mine and tunnelers can't use the deep drills. So I recruited a second mechinator for away missions and the like. But for your bandwidth problem. The nodes allow near infinite bandwith and the backpack that costs 2 signal chips grants you 9. A great investment.
Eventually your going to have power problems due to all the bandwidth nodes. Right now im dreading the next Zzzzt event. Usually my colony never has more then like 6 batterys, this time I have so SO many and I still nearly have brownouts at night. That's with 3 geothermal, 8 chem gens and lots of wind and solar going. I can just about full the batteries up during the day.
I'm basicly setting on a nuke at this point.
Is that your stance on people that use aimbots?
Is that your stance on people using dupe bugs?
I dont care what you do in your own games. But dont be spread that degenerate life style to others. Using a kill box removes all challenge and makes the game boring. And people quickly stop playing boring games.
Revolvers only
At sunrise
Anything else and you're doing it wrong.
I really want to see your permadeath/500%/losing is fun playthroughs, it seems YouTubers I've watched don't know anything about this game.