RimWorld

RimWorld

LionelCG Nov 26, 2022 @ 9:08am
Is Randy random or crazy?
I am in year 5502, 40% custom Randy random, 166K colony wealth, 8 pawns plus a child and a baby. I received a couple of raids with a handful opponents. Now randy sent me 65 scythers. Is this normal? it sounds a bit like madness to me. Colony is more or less dead.

I mean that would be like 812 scythers at 500%, that can´t be real.
Last edited by LionelCG; Nov 26, 2022 @ 9:10am
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Showing 1-15 of 24 comments
Mident Nov 26, 2022 @ 9:11am 
it's because your colony wealth and randy random, sometimes does things like that
Paroe Nov 26, 2022 @ 9:17am 
65 scythers is the highest end of the roll randy can do, normally, for that raid im pretty sure.
Astasia Nov 26, 2022 @ 9:18am 
Originally posted by LionelCG:
Is this normal?

No. It seems like some mode broke after the lastest patch causing raids to get exceptionally large somehow. I don't know what mod it is, there have been only a handful of threads about it. Starting a new game may or may not fix it.

66 scythers is the 10000 point raid cap (9900 points but a scyther is 150).

Randy can only increase raid sizes by about 50%, and 166k wealth and 8 colonists would be about 1500 points on 100% scaling, so 600 points on 40% scaling going as high as 900 points because randy, which would be 6 scythers max, maybe 9 depending on your adaption scaling.
LionelCG Nov 26, 2022 @ 9:18am 
Even at 40% he can roll 65 scythers early game?

Astasia that makes a bit sense I guess. I will deal with it accordingly. I don´t want to start a new game, my time on earth is limited. :D 6-9 scythers is what I would have expected. I will try some stuff with fast forwarding and messing around with settings.
Last edited by LionelCG; Nov 26, 2022 @ 9:21am
Dr.Acula Nov 26, 2022 @ 9:37am 
Originally posted by LionelCG:
I am in year 5502, 40% custom Randy random, 166K colony wealth, 8 pawns plus a child and a baby. I received a couple of raids with a handful opponents. Now randy sent me 65 scythers. Is this normal? it sounds a bit like madness to me. Colony is more or less dead.

I mean that would be like 812 scythers at 500%, that can´t be real.
Randy tends to do that.

Had the same thing recently.
3-4 raids of small groups up to 15 attackers with bows, early melee weapons and some primitive guns.
Suddenly out of nowhere a raid of 30+ big extremely dangerous mechs where my thought basically just was "I'm dead!"
Astasia Nov 26, 2022 @ 9:41am 
Randy has a -50% to +50% variance, if you get a few -50% raids in a row and then a big +50% raid it can be 3 times as massive and totally catch you off guard. What the OP is talking about is an order of magnitude more extreme than that, it's clearly some sort of issue.
Dr.Acula Nov 26, 2022 @ 10:21am 
Originally posted by Astasia:
Randy has a -50% to +50% variance, if you get a few -50% raids in a row and then a big +50% raid it can be 3 times as massive and totally catch you off guard. What the OP is talking about is an order of magnitude more extreme than that, it's clearly some sort of issue.
Not necessarily. Let's say the previous raids were low strength but also brought in some valuables to spike the colony wealth. This can easily create very dangerous raids as a result.

Yesterday evening for example my colony which was at around 1.000.000 wealth had a raid of 133 attackers. They were pretty weak so they got more easily defeated than I originally anticipated. As a result though the wealth of my colony immediately went up over 100.000k just because of the items left behind by the raiders (450 non perishable meals for example).

And you need to consider that as soon as you defeat the raid the wealth is added until you either sell the stuff or destroy it. This can create very dangerous situations if you are unprepared for strong opponents.
whatamidoing Nov 26, 2022 @ 10:35am 
But OP isn't at 1000k wealth, they're at 100k, nowhere near the raid point cap at 40% threat scaling.
Astasia Nov 26, 2022 @ 12:34pm 
Originally posted by Dr.Acula:
Not necessarily. Let's say the previous raids were low strength but also brought in some valuables to spike the colony wealth. This can easily create very dangerous raids as a result.

Yesterday evening for example my colony which was at around 1.000.000 wealth had a raid of 133 attackers. They were pretty weak so they got more easily defeated than I originally anticipated. As a result though the wealth of my colony immediately went up over 100.000k just because of the items left behind by the raiders (450 non perishable meals for example).

And you need to consider that as soon as you defeat the raid the wealth is added until you either sell the stuff or destroy it. This can create very dangerous situations if you are unprepared for strong opponents.

Not really. The tainted damaged crap raiders bring with them isn't worth much, and their armor is worth nothing until you strip the bodies. If you butcher all the corpses and smelt all the worthless armor into usable resources, you might bring your colony wealth up a few thousand, but it requires about 10-20k wealth to add one single extra weak raider to your raids at normal game scaling. 450 meals is very abnormal, but it's also well under 10k in value, and that is at 1 million wealth as you said which is the wealth cap.

If you are interested in how threat scaling works the wiki has a pretty good page on it.

https://rimworldwiki.com/wiki/Raid_points
Last edited by Astasia; Nov 26, 2022 @ 12:34pm
The Yeen Queen (Banned) Nov 26, 2022 @ 12:56pm 
Re: Subject

The two are not mutually exclusive... In fact, there can be a LOT of overlap. ;)
Dracon Nov 26, 2022 @ 1:02pm 
Originally posted by LionelCG:
I am in year 5502, 40% custom Randy random, 166K colony wealth, 8 pawns plus a child and a baby. I received a couple of raids with a handful opponents. Now randy sent me 65 scythers. Is this normal? it sounds a bit like madness to me. Colony is more or less dead.

I mean that would be like 812 scythers at 500%, that can´t be real.
Do you by chance have VE: Mechanoids and ignored the ships? The Vanilla storytellers can't really handle the following raids.
LionelCG Nov 26, 2022 @ 2:07pm 
Thanks for all your answers. I don´t have VE: Mechanoids. I also played Rimworld for a while now and that raid seemed way off by numbers. I will continue playing and see what happens.
Dr.Acula Nov 26, 2022 @ 2:25pm 
Not sure what your tech level was at that point, however scythers are usually pretty easily dealt with by using spike traps. So if you have a spike trap maze, then you should be able to handle them.

Other than that, get a kill box with something to slow them down and then have enough bullets to finish the job.
Dr.Acula Nov 26, 2022 @ 2:27pm 
Originally posted by Astasia:
Not really. The tainted damaged crap raiders bring with them isn't worth much, and their armor is worth nothing until you strip the bodies. If you butcher all the corpses and smelt all the worthless armor into usable resources, you might bring your colony wealth up a few thousand, but it requires about 10-20k wealth to add one single extra weak raider to your raids at normal game scaling. 450 meals is very abnormal, but it's also well under 10k in value, and that is at 1 million wealth as you said which is the wealth cap.

If you are interested in how threat scaling works the wiki has a pretty good page on it.

https://rimworldwiki.com/wiki/Raid_points

Not everything will be tainted or outright crap. Weapons can also generate a considerable amount of wealth and they are never tainted.
id rather take 66 scythers on than even 10 of the long range aoe or repeater centipedes
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Date Posted: Nov 26, 2022 @ 9:08am
Posts: 24