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No. It seems like some mode broke after the lastest patch causing raids to get exceptionally large somehow. I don't know what mod it is, there have been only a handful of threads about it. Starting a new game may or may not fix it.
66 scythers is the 10000 point raid cap (9900 points but a scyther is 150).
Randy can only increase raid sizes by about 50%, and 166k wealth and 8 colonists would be about 1500 points on 100% scaling, so 600 points on 40% scaling going as high as 900 points because randy, which would be 6 scythers max, maybe 9 depending on your adaption scaling.
Astasia that makes a bit sense I guess. I will deal with it accordingly. I don´t want to start a new game, my time on earth is limited. :D 6-9 scythers is what I would have expected. I will try some stuff with fast forwarding and messing around with settings.
Had the same thing recently.
3-4 raids of small groups up to 15 attackers with bows, early melee weapons and some primitive guns.
Suddenly out of nowhere a raid of 30+ big extremely dangerous mechs where my thought basically just was "I'm dead!"
Yesterday evening for example my colony which was at around 1.000.000 wealth had a raid of 133 attackers. They were pretty weak so they got more easily defeated than I originally anticipated. As a result though the wealth of my colony immediately went up over 100.000k just because of the items left behind by the raiders (450 non perishable meals for example).
And you need to consider that as soon as you defeat the raid the wealth is added until you either sell the stuff or destroy it. This can create very dangerous situations if you are unprepared for strong opponents.
Not really. The tainted damaged crap raiders bring with them isn't worth much, and their armor is worth nothing until you strip the bodies. If you butcher all the corpses and smelt all the worthless armor into usable resources, you might bring your colony wealth up a few thousand, but it requires about 10-20k wealth to add one single extra weak raider to your raids at normal game scaling. 450 meals is very abnormal, but it's also well under 10k in value, and that is at 1 million wealth as you said which is the wealth cap.
If you are interested in how threat scaling works the wiki has a pretty good page on it.
https://rimworldwiki.com/wiki/Raid_points
The two are not mutually exclusive... In fact, there can be a LOT of overlap. ;)
Other than that, get a kill box with something to slow them down and then have enough bullets to finish the job.
Not everything will be tainted or outright crap. Weapons can also generate a considerable amount of wealth and they are never tainted.