RimWorld

RimWorld

Dangs Nov 24, 2022 @ 4:44am
Late game lag still an issue?
Haven't played for some time. The main thing that stopped be playing previously was the late game lag. Has this improved with all the update over the past 12 months?
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Showing 1-15 of 17 comments
Astasia Nov 24, 2022 @ 4:50am 
There have been multiple improvements to performance over the past few major updates. Depending on what you mean though "late game lag" will always exist because there are no caps and given infinite time to play and grow you will always eventually run into a point where the game can no longer handle it. The point where the game slows down will continue to be pushed back over time though. A reasonably sized colony of ~15-30 shouldn't have any issues on a remotely modern PC at this point.
Narrowmind Nov 24, 2022 @ 8:24am 
Yes, it's still an issue. 15 frames for me endgame.

15 pawns, 350k wealth.
psychotron666420 Nov 24, 2022 @ 8:30am 
It depends if you're playing on a potato or not
VoiD Nov 24, 2022 @ 8:32am 
Don't know, haven't gotten there in the current patch.

But.

Rocketman (mod) did help tremendously in the past versions for me.
stun Nov 24, 2022 @ 8:53am 
Originally posted by Dangs:
Has this improved with all the update over the past 12 months?
no
Narrowmind Nov 24, 2022 @ 8:56am 
Instead of "no" and 'potato" speculation, why not tell us instead what kind of fps you get and with what game situation. Most of us probably aren't playing on entry level laptops.
HunterSilver Nov 24, 2022 @ 9:00am 
I run an AMD Ryzen 9 5900HS with an RTX 3070, maybe around 20ish mods mostly adding cosmetic changes. Towards year 10 with ~20 colonists (give or take at any given time), ~20 prisoners, ~10 animals, ~40 mechs, and ~3m wealth I average around 120 ticks per second. During large raids it can slow down a bit but I rarely drop below 45 ticks per second.

Not perfect, but it's plenty smooth. I'm not sure how people manage to grind their games to a halt.
Astasia Nov 24, 2022 @ 9:09am 
I get 360(360) TPS and usually 60 FPS year 5 with 14 colonists and 500k+ wealth on 325x325 Arid Shrubland. ~150 mods, no performance boosters. Ryzen 7 1700.

The only time I've had performance issues with the game in the past like year was playing on an Occular Forest from Alpha Biomes, and I'm pretty sure that was caused by the Alpha Animals creatures that constantly emit huge clouds of red particle effects around them which mutate nearby plants. That actually brought me down to like 200 TPS and around 25 FPS.

Originally posted by VoiD:
Rocketman (mod) did help tremendously in the past versions for me.

One of the main mechanics of Rocketman was integrated into the base game with 1.4, that being stat caching. The AI lobotomy part is probably never going core but might still help some people if they need it.
Narrowmind Nov 24, 2022 @ 9:11am 
Originally posted by HunterSilver:
I run an AMD Ryzen 9 5900HS with an RTX 3070, maybe around 20ish mods mostly adding cosmetic changes. Towards year 10 with ~20 colonists (give or take at any given time), ~20 prisoners, ~10 animals, ~40 mechs, and ~3m wealth I average around 120 ticks per second. During large raids it can slow down a bit but I rarely drop below 45 ticks per second.

Not perfect, but it's plenty smooth. I'm not sure how people manage to grind their games to a halt.
While your rig is much more high end than me, that provides a nice idea of hardware expansion. I'm running only a 5600xt with a Ryzen 5 2600, but I'll be going back to Nvidia for graphics next time.
Narrowmind Nov 24, 2022 @ 9:12am 
Originally posted by Astasia:
I get 360(360) TPS and usually 60 FPS year 5 with 14 colonists and 500k+ wealth on 325x325 Arid Shrubland. ~150 mods, no performance boosters. Ryzen 7 1700.

The only time I've had performance issues with the game in the past like year was playing on an Occular Forest from Alpha Biomes, and I'm pretty sure that was caused by the Alpha Animals creatures that constantly emit huge clouds of red particle effects around them which mutate nearby plants. That actually brought me down to like 200 TPS and around 25 FPS.

Originally posted by VoiD:
Rocketman (mod) did help tremendously in the past versions for me.

One of the main mechanics of Rocketman was integrated into the base game with 1.4, that being stat caching. The AI lobotomy part is probably never going core but might still help some people if they need it.
Sweet.
Narrowmind Nov 24, 2022 @ 11:55am 
Upgrading to a 5800x today. Thank you for the hardware info. If this game will make use of the increased speed, I'm all for the investment.
VoiD Nov 24, 2022 @ 2:49pm 
Originally posted by Astasia:
Originally posted by VoiD:
Rocketman (mod) did help tremendously in the past versions for me.

One of the main mechanics of Rocketman was integrated into the base game with 1.4, that being stat caching. The AI lobotomy part is probably never going core but might still help some people if they need it.
Oh, cool, thanks.

I might give it a try, see if vanilla runs well enough now.
Equil Nov 24, 2022 @ 6:20pm 
Originally posted by Ratlegion:
Upgrading to a 5800x today. Thank you for the hardware info. If this game will make use of the increased speed, I'm all for the investment.

I'm pretty sure GPU won't make much of a difference unless your GPU is very old or something. Pretty sure a 5600xt should be fine. The game has simple graphics, you shouldn't need a high end card to run it well.

I'm pretty sure all performance issues are because the game doesn't support multi threading of your CPU, hence why Rimthreaded mod exists. Issue is it's not compatible with many other mods and isn't super stable, but if you're looking to play mostly vanilla then you should use Rimthreaded.
Steelfleece Nov 24, 2022 @ 6:40pm 
Originally posted by Equil:
Originally posted by Ratlegion:
Upgrading to a 5800x today. Thank you for the hardware info. If this game will make use of the increased speed, I'm all for the investment.

I'm pretty sure GPU won't make much of a difference unless your GPU is very old or something. Pretty sure a 5600xt should be fine. The game has simple graphics, you shouldn't need a high end card to run it well.

I'm pretty sure all performance issues are because the game doesn't support multi threading of your CPU, hence why Rimthreaded mod exists. Issue is it's not compatible with many other mods and isn't super stable, but if you're looking to play mostly vanilla then you should use Rimthreaded.

I was running RimWorld with a GT 610 when I first got it and a GT 610 provides slightly better graphics than mashing a PB+J sandwich into your PCIe slot. Not that I've actually tried this. Don't do it, by the way. Anyway, it didn't seem to make any appreciable difference versus a GT 1030, GTX 1650 or RTX 3060.

I'm pretty sure they meant a Ryzen 5800x by the way.
Equil Nov 24, 2022 @ 6:54pm 
Originally posted by Steelfleece:
Originally posted by Equil:

I'm pretty sure GPU won't make much of a difference unless your GPU is very old or something. Pretty sure a 5600xt should be fine. The game has simple graphics, you shouldn't need a high end card to run it well.

I'm pretty sure all performance issues are because the game doesn't support multi threading of your CPU, hence why Rimthreaded mod exists. Issue is it's not compatible with many other mods and isn't super stable, but if you're looking to play mostly vanilla then you should use Rimthreaded.

I was running RimWorld with a GT 610 when I first got it and a GT 610 provides slightly better graphics than mashing a PB+J sandwich into your PCIe slot. Not that I've actually tried this. Don't do it, by the way. Anyway, it didn't seem to make any appreciable difference versus a GT 1030, GTX 1650 or RTX 3060.

I'm pretty sure they meant a Ryzen 5800x by the way.

Oh right, I exclusively use Nvidia and Intel, so I'm very unfamiliar with AMD stuff. I thought 5800x was a GPU, and they meant they're upgrading from a 5600xt, but it's a CPU? lol. My bad. Should help with performance in that case.
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Date Posted: Nov 24, 2022 @ 4:44am
Posts: 17