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GL
Typical candidates in those cases are mostly races which come with factions that have specific traits (in the widest sense) either enforced or prohibited on them. Usually in combination with ideo-mods or genes/xenotypes which genes restricting/enforcing something. It's just a logic-clash of one thing NEEDING it, while the other layer is forbidding it.
Alpha Memes is a common reason for non-violent ideos being used in those cases - gene-mod that add random trait-giving genes and similar can play their role as well - and as said; many HAR-races seem to trigger this issue more frequently because of their authors seemingly being unaware of the issue and making widespread use of those restrictions.
The error itself can technically happen in vanilla as well, when a faction gets assigned a contratictory ideo - the use of (certain) mods just make it more likely to happen. And it's part of the rationale behind me recommending to not use a too large mix of HAR-races, gene-mods, mods that change literally ANYTHING about how ideologies work, etc. pp. - having too many layers of such mods stacked onto each other makes it near impossible to find which mods are actually clashing here.
So it's either about reducing mods even more - or trying to force the game to assign a proper ideo on that faction - or report it to the author so they can remove those tags in the first place...
What worked for me was to not use any capital letters in the seed.
Just realized this thread was necro'd from a year ago. Still I hope this helps someone.