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- Click on it and open up the xenotype editor, just like when you are creating a xenotype on the character creation screen.
- Add genes from your banks (they will show up on this screen if they are close enough to the gene assembler to be connected, basically in the same room)
- once you have the gene package that you wanted added to a pawn, name it and click the [Start Combining] button in the bottom right.
- assign someone to complete the crafting job on the gene package by selecting the crafter and r-clicking the Gene Assembler.
To implant the package, select the pawn that you want to do the implanting on and r-click the item that was generated, and select "Order Implantation into [Name]".
NOTE: adding xenogenes will erase ALL existing xeno-genes that have been added to a pawn previously. This means that adding things to certain pawns will erase all of their previous traits (most notably wiping out all sanguophage abilities).
This is why there is a distinction made between natural genes and added genes. Natural genes will never be removed but they can be overridden, added genes will be removed whenever a new gene package is added to them.
The hero we need here.