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Повідомити про проблему з перекладом
It doesn't quite work that way. It doesn't change how relations are formed it just makes the natural romance attempt succeed. You can't force a highmate to enter a relationship if the target pawn doesn't like them, it gives you an error stating the relationship is too low.
It's not some magic ability to force any pawn to love them. It's just instead of the usual situations where two colonists might hook up and have an affair with like a 20% chance the gene makes that 100%.
If you go to their social tab, you can set who you want to prioritize romantic attempts with. If a highmate is involved, the chance of success is guaranteed. Beyond that, they (or someone who likes them) will randomly attempt a romance which would also instantly succeed, leading to the issue OP is describing.
The best way of dealing with a highmate is doing one of the following:
1. Banish them immediately and eat the -3 mood
2. Force them to romance someone not in a relationship they have decent social with
3. Change your ideology to allow both males and females to have as many partners as they like so affairs physically can't happen
They can certainly be a danger to colony stability, but it's not some "unethical" ability. It also works both ways, anyone within relationship range to attempt romance with the highmate will also have a 100% success chance.
4. Farm for very pretty organs and blood. This is RimWorld, how could you leave that off?
5. Play a psychically bonding race, and pair off your entire colony. Each pawn can only have one psychic bond, so then the highmate has no power over you. Also you get to choose who romances whom, which helps keep your genetic bloodlines pure.
Even without the open relationships, psychic bonding is obscenely powerful. +10% psychic strength (which can let a psychically deaf pawn become a mechaniator, or add that much more to a powerful pawn) and a significant bonus (10-20%, I forget the exact #) to consciousness, and a total of +22 to mood (10 from opinion of lover, 12 from the bond itself)
And it also makes the chance of that pawn choosing another relationship almost zero, so you do not get the "affair" mood hits. Combine it with kind, and you'll never have any social problems between your pawns at all.
You could totally use them as a couple of joywire, psychic harmoniser, no limb-amputees though. Just get two colonists bonded, chop off their legs by installing and removing peg legs then put them in a medical spot in the middle of your rec room. Someone will have to feed them but because of the joywire, Highmate innate optimism and psychic bond they'll basically be at full mood all the time and provide a huge psychic mood share buff to the rest of your colony.
The only real issue I've got with my current Highmate is the fact that most of the other male colonists constantly hit on her, and she's constantly rebuffing them. How is "lifetime psychic bond" confusing for those doods?
hehe. I forgot. I've actually had two highmates in my current game. One of my ex-slaves.. poor bastards got zero luck. Right now... he's in a sculpt pod pleasure cycle. His highmate wife crashes her pod on my map, I rescue her. She's a highmate; she's got zero skillz other than social... oh, did I mention she's hooked on Luciferium? She left on her own (thank the gods). Then a day or so later, his son shows up in a caravan... and promptly murdered by 41 rabid wolves. And a day later, a different colonist's wife decides to show up... and promptly murdered by 27 wolves.
They were genetically created to basically be submissive sex slaves to the rich and famous.
The psychic bond effects them as well and was probably added to them to help keep them inline.
Any Highmate you find in the wild is basically an escaped sex slave.
We are also told that the bond happens on the first romance attempt that happens to them. So its not 100% in their control.