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It's much more likely that's a cover story designed to hide their true purpose: Political manipulation.
I mean, they can just instantly seduce anyone! Manipulating them once they feel the strongest love they've ever felt before shouldn't be difficult, and even if they do find out about the spy/plant and kill them, they suffer a major mental break that will surely take them out of commission too.
It's not like they can just leave the highmate out of their dealings. If they try then they'd suffer the 'distance' penalty, finding it extremely hard to concentrate, working at 3/4 their normal speed and making more mistakes, plus just generally feeling more sad.
Plus, who knows how much the highmate has access to from their psychic link? Can they read your mind? Probably. "No secrets between soulmates, right?" sounds like a standard catchphrase they might use.
Anyway... yeah. They're up near the top of my list of "xenotypes not to be marked as preferred".
Well... it is a thought crime.... <ba-tush>
I'll see myself out :)
No they can't. They are beautiful which makes it easy for other pawns to form relations with them, but there is no special ability for them to "mind control" other pawns into starting a relationship with them. The psychic bond happens when they naturally form a relationship, it's not the thing that causes the relationship.
You can also command your pawns to attempt a romance. So if you have a highmate you can literally command them to 'influence' another colonist into a relationship.
You should check things before spouting nonsense and adding confusion to random discussions on online forums.
Either way I think having a debonder type tool or something would be helpful for this. Seems like something that should be in game. A one time use item that cuts any psychic bonds of the person used on.
As much of a pain in the ass as it can be, the benefits of a psychic bond for mood are undeniable. You not only get almost permanent +10 from their opinion towards their partner, but gain some more from the bond itself. I tend to play with a very futurist ideology so my pawns have free and open relationships, making highmates a great colonist to have in order to raise moods without creating unwanted affairs.