Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Funny, the xenotype I made was Skaven as well haha. Anyways though, for your issue did you modify your xenotype on the character selection screen (that is, after making your ideology)? If so, that is why. For some reason, whenever you modify and save a xenotype it then counts as an entirely different one.
This glitch is happening to me the instant the game starts. Nothing has changed my colonist's xenotype, they just refuse to register themselves as the xenotype they are supposed to like.
Changes in mods detach it, not clearing the xenotype fully in ideology before re-adding it, and probably another hundred things. It's weirdly easy for the system to break so really best to avoid preffered xenotypes that aren't default otherwise they love to break. Perhaps someday a patch will make this more consistent but it seems unlikely so best to just cross this off as a feature since it doesn't work.
I do notice you can get starting colonists that are married to family members, I dont know if it affects the health of the baby or if they can get pregnant. It could be like being married to your mum but its just on a piece of paper and you dont live any different