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Second - usually hydroponic used with sun lamp, it's allowing plants to grow most possible time (~60% in day, major part of night plants are resting).
Keeping it's unroofed also endanger you in case of toxic fallout or vulcanic winter.
So, make sure you install them indoors with enough power to supply them plus the sun lamp that will 'feed' them light.
Look at the area of effect of your sun lamp and build a room that size, make sure it is roofed (indoors) and only then, fill it with hydroponics units.
After I've researched hydroponics, I'll be aiming towards getting geothermal power. By the time I've researched that, my hydroponics rooms should have been constructed and ready to install, but I'll wait until I have my geothermal plants to power them first. With a little luck I can get all that done before the first toxic fallout.
The advantage is that you can keep them inside away from animals, they also grow faster. The bad side is if you have no electricity, they die. Same with heat and cold.
I would reccommend you also have a farm outside or create a indoor farm over the soil. I.E. Use a sunlamp, build walls around the area it provides light. Then use coolers and heater to regluate the temperature. The advantage the normal growing zones is that they aren't dependant on electricity. They will only die to events and temperature.
And rice in hydroponic growth so fast that you can ignore most of crops-affecting events (but solar flares will be painfull
here is what I have now..
I got plenty of wood so just fueling that way..
https://s22.postimg.org/5heo23xbl/Screenshot_55.png
Your design is AWFUL - even 1-2 generators burns a lot of fuel. And wood can be turned in statues (beauty boost of main rooms = mood boost) / re-made beds until they superior + (less time wasted on sleep).
Universal solution for hydroponics is geothermal plants. One of them power full greenhouse with 12...20+ hydroponics basins. And they can feed a lot of pawns with rice.
UPD. It's also awful because with wood powerplants you don't need batteries, and without batteries in circuit - no ZZtt events will shoot.
http://i.imgur.com/N5BwaYm.png
But I'm sure there are more and better ones. The idea is to figure out how many hyrdoponics tables you can fit in the area of a single sun lamp, while still letting your colonists access it (needs at least one side clear).
So max effective design in sun lamp usage is : http://i.imgur.com/uSF1Q8t.jpg
If you wand your colonists keep a direct access to basins here is a bit better design : http://images.akamai.steamusercontent.com/ugc/270597449605837722/1A5E35A4E069E561E87147FE10B911BBC84315AC/