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回報翻譯問題
I saw a guy describe Dwarf Fortress as "a game that doesn't want to be played", and I'd say it fits the description perfectly. It was a plus for him, but as far as I'm concerned, if a game doesn't want to be played, that's fine, I won't play it. It's a damn shame, because the things you can do with it sound amazing, but I'll wait for a rework of the UI and a proper tutorial, which unfortunately will probably never come.
On the other hand, Rimworld is less complex, but more polished, and a lot more user-friendly. It's not free, though, obviously.
EDIT: ♥♥♥♥, didn't realize it was a necro. Sorry.
Ive dumped alot of time into Rimworld and it just keeps getting better and better. Everytime I move away and come back for a new release I get hooked right in. And even with its new features / mechanics or whatever, its easy to get your head around it. Rimworld is deep and its accessible. I have never been more pleased with a game and its progress in my life. I have suggestions and ideas, but in all honesty I want to see Tynans vision at the finish line before I feel I have the right to critique or demand things because its still being made and I am enamoured with everything so far, sometimes I worry even that Tynan might cave to some popular idea of the minute / mod clamor uprising and sell short his vision.
This needs to be said though for as evolutionary as Dwarf Fortress is for the genre, for depth and mechanics, Rimworld easily scores just as high in the category of accessibility. There is obviously a market for Colony Fortress Light and having that accessibility now is only going to be a fantastic foundation on which to build the games depth, If that is the direction it decides to go in.
On the other hand, I wouldn't be able to play without Phoebius' graphics pack. Too much information to process, and ASCII just doesn't do it for me, years of MUDs notwithstanding.
As others said plenty of people play it including myself. Their forums are active, and those donation numbers tell another story. Just because you think it's horrible does not mean anyone else does, and in fact we don't. People have this thing called an opinion, and like ♥♥♥♥♥♥♥♥ everyone has one. Also if you add a tileset to the game it plays like gnomoria basically. You can even use the mouse now. I won't defend it to much as the UI is bad, but there are options to help.
The game was worth a few million BTW when a company tried to buy it out. Most likely worth more now.
*edit* ah wtf just noticed this thread is over a year old my bad! Doubt Fabio will ever read this then, but I had to respond to how dumb that statement was.
I actually wonder about balance which i doubt exists for one would be more than a genius designer and the aformentioned does not imply good design, merely a dedicated programmer who might as well just use university lectures/wikipedia that provide formulas and insight on physics, economy and whatever for designs, as well as some common sense, hopefully.
After all, it is still a simulation so being based in reality and existing concepts sounds far more reasonable than making stuff up and wonder why arrows fly up. The reasons why so many simulations are simply bad is because so much is put into programming/translating while Game Design... what's that?
All I'm going to say.
but DF will always have a place in my heart and i always go back to play it...
is it for everyone? hella no, especially the kiddies that are used to being spoon fed games. they are not oing to enjoy it. and realistically, its more sim than game on alot of levels... but the depth is just... astounding and i personnally wouldnt be surprised if the AI developes into a real life skynet....its just that deep and some weird ♥♥♥♥ happens ( like mothers accidentally drowning thier children in barrels of beer).
http://dwarffortresswiki.org/index.php/File:FunComic.png
that pretty much sums it up... a lot of people quit after scene two... but those that keep going well.... FUN!
DF is very moddable. Just not in the easy change some xml code way that many games use now. People have moved an entire 3d playing experience onto the game. Dfhack and other utilities are waited on for updates before many players will start playing a new version similar to how many Rimworlders wait on EdB Prepare Carefully or some of the other very common mods.
There's definitely more to the modding than skins/graphical. There are some total conversion mods out there and others that add quality of life options to make the UI easier to use with. Also, DF provides a ridiculous set of options you can play with to modify how the game generates a world. It's so much that you can break the generator if you adjust the settings wrong.
lol I love what you quoted and said because you just gave me a perfect "real world" example of "identity politics" not used in the political realm.
"I don't like it so anyone that does is bad!"
I got into Aurora 4x though! So that's an achievement for me and proof I can really get into and enjoy this kind of games :P