RimWorld

RimWorld

Panfilo Aug 25, 2016 @ 11:47am
Mini gun needs a buff
For the work and cost, I've found the minigun to be a terrible deal. It's intended to be an area saturation weapon, I get it, but it is terrible at even that. It's so bad in fact I get relieved when centipedes are armed with them.

Minigun needs to be researched separately and costs a lot of steel and components. If you buy from a dealer you're paying thousands of silver. For all the hassle making your own charge rifles is far better overall.

I'd buff the accuracy and have the shooter firing it in a horizontal line 5 squares wide, with the center the intended target. Then you could more reliably mow down groups of enemies instead of spraying bullets around uselessly.
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Showing 1-15 of 18 comments
Zalzany Aug 25, 2016 @ 12:04pm 
Its an area effect weapon your using it wrong. Its for support not bad ass terminator mode. You have guys with rifles, SMGs etc with them and use it to spray and pray at melee/grenadier charge. Its a support weapon unless mounted a mini gun is an incurate piloe of ♥♥♥♥ minus the fear effect it has to make people dive for cover as it spreads all over the place. Its all for balance this thing if not a inaccuate spreader of mas bullet confusion ont owaves of charging enemies would break the game as you would jsut arm a handfull wiht it and the rest sniper rifles and just kill eveyrthing in the game.

Some one alread did a story with a solo shooter armed with it, its meant to be used with others not solo, and the innacurcy rapid shooter perk is best for it since it makes the fire rate 25% faster on it. The goal with it isn't accurcy but putting down a cone of lead.
Last edited by Zalzany; Aug 25, 2016 @ 12:06pm
Panfilo Aug 25, 2016 @ 12:15pm 
LMG already does that more reliably. For the cost it's just not worth the inaccuracy you have to deal with.
Mr W Aug 25, 2016 @ 12:20pm 
Wow, people make or buy minis? I've gotten all of mine off of enemies.
BlackSmokeDMax Aug 25, 2016 @ 1:18pm 
Just remember if you upgrade the minigun, then centipedes will be shooting at YOU with that upgraded gun!
SquareDildo Mar 19, 2017 @ 4:41pm 
Minigun is one of best area weapons (after the rocket launchers) and the ultimate melee weapon. At point blank it deals over twice the damage per second of a charge rifle, and more than double scyther blades. Here's a result of a single minigun volley: megasloth dead.

https://ludeon.com/forums/index.php?topic=30435.msg317650#msg317650

26 round hit for 8 damage each, so 208 damage. Miniguns make melee fighters wet their pants at night.

Their main flaw is very poor performance against single targets at medium range.
bulbatrs Mar 19, 2017 @ 6:37pm 
Originally posted by SquareDildo:
Minigun is one of best area weapons (after the rocket launchers) and the ultimate melee weapon. At point blank it deals over twice the damage per second of a charge rifle, and more than double scyther blades. Here's a result of a single minigun volley: megasloth dead.

https://ludeon.com/forums/index.php?topic=30435.msg317650#msg317650

26 round hit for 8 damage each, so 208 damage. Miniguns make melee fighters wet their pants at night.

Their main flaw is very poor performance against single targets at medium range.
208 damage with half being missed, so even someone with a normal shield will laught in your face since you are definately not shooting that crap twice. put an armor vest on the top and this weapon is a complete joke even in melee.
bigsengineer Mar 19, 2017 @ 7:05pm 
against a horde of tribals a few miniguns hurts alot. if you using it on stationary targets or single targets then you using it wrong
Last edited by bigsengineer; Mar 19, 2017 @ 7:05pm
bulbatrs Mar 19, 2017 @ 7:28pm 
Originally posted by bigsengineer:
against a horde of tribals a few miniguns hurts alot. if you using it on stationary targets or single targets then you using it wrong
they might hurt, but things like assult rifle or charge rifle or heavy smg will hurt a lot more
by the time you finish aiming and prepairing the target might die so reset, if it's alive it's already in your face and hitting you are taking damage and it's bad or it's standing medium range and you will miss with 90% of your shots
Last edited by bulbatrs; Mar 19, 2017 @ 7:32pm
Ashardalon Mar 19, 2017 @ 7:44pm 
its kinda decent for the enemy sinse when they switch target they dont reset their aiming cooldown
for your colonist tho by the time they are halfway trough aiming their target will be dead and by the time thei finally get a chanse to actually shoot the raid will be over s
and even if they do shoot i have never seen them hit more then 3 of the shots
that was a mastercrafted minigun on a 20shooting pawn
bigsengineer Mar 19, 2017 @ 8:14pm 
Originally posted by bulbatrs:
Originally posted by bigsengineer:
against a horde of tribals a few miniguns hurts alot. if you using it on stationary targets or single targets then you using it wrong
they might hurt, but things like assult rifle or charge rifle or heavy smg will hurt a lot more
by the time you finish aiming and prepairing the target might die so reset, if it's alive it's already in your face and hitting you are taking damage and it's bad or it's standing medium range and you will miss with 90% of your shots
take control and target some1 in the middle of a horde and you will hit more than miss likely. you wont hit main target much but with 50 other triblas around alot will hit
Last edited by bigsengineer; Mar 19, 2017 @ 8:15pm
bulbatrs Mar 19, 2017 @ 8:22pm 
Originally posted by bigsengineer:
Originally posted by bulbatrs:
they might hurt, but things like assult rifle or charge rifle or heavy smg will hurt a lot more
by the time you finish aiming and prepairing the target might die so reset, if it's alive it's already in your face and hitting you are taking damage and it's bad or it's standing medium range and you will miss with 90% of your shots
take control and target some1 in the middle of a horde and you will hit more than miss likely. you wont hit main target much but with 50 other triblas around alot will hit
spreading damage around is the best trategy ever, get them hurt so they can't.... oh wait

I tried minigun in multiple different situations and every time it felt like firering from a pistol would be more effective. can you kill something using a minigun? yes you can but it is still the least efficient gun in the game by a large margin
Last edited by bulbatrs; Mar 19, 2017 @ 8:26pm
ministrog Mar 19, 2017 @ 9:25pm 
Originally posted by bigsengineer:
Originally posted by bulbatrs:
they might hurt, but things like assult rifle or charge rifle or heavy smg will hurt a lot more
by the time you finish aiming and prepairing the target might die so reset, if it's alive it's already in your face and hitting you are taking damage and it's bad or it's standing medium range and you will miss with 90% of your shots
take control and target some1 in the middle of a horde and you will hit more than miss likely. you wont hit main target much but with 50 other triblas around alot will hit
I aim for the back raider. Middle is ok, but if you want good results, position your minigunner behind but not completely behind your melee/smg group. Place a party spot near the entrance of your kill box and time your first volley.

The idea is to let them lock onto your melee/smg crew while you shower them with lead.
Darren Mar 20, 2017 @ 12:31am 
I just beat back a horde of Tribals using a pair of guys with miniguns, and a few with survival rifles (as that's all I had). The miniguns hit the groups and the melee's as they came at us. Meanwhile the survival rifles picked off everyone else. They also work pretty well against Centipedes (because they are so large and easy to hit).
Shirome Artiste Mar 20, 2017 @ 2:02am 
I repeatedly tried to make the minigun work, and to me the results have been so-so at best.

Ideally you want the minigun-toting pawn to unload at short(medium at most) range in a cluster of foes because anything smaller than that means most of your shots will be missed. The thing is though, even with a triggerhappy pawn for the added amount of lead being poured downrange I don't really see the value of one(two with the triggerhappy pawn) big burst of lead while the any non-triggerhappy pawn with any decent lategame ranged weapon could have been picking off said threats from much longer range already.

In an ideal scenario the minigun could do absolutely ludicrous amounts of damage, but almost never will such a scenario occur: It relies on a stationary/extremely slowed blob of (preferably large) enemies so that the minigun-toting pawn can repeatedly fire volleys. Without mods that add ways to drastically slow/stun enemies your minigunner will be beset by the things he didn't kill off completely the moment he tries to go for a second volley.

To make matters worse it's basically useless out in the open because pretty much any other ranged weapon outranges it, which means you need someone else to babysit against anything but melee-heavy tribals or manhunter packs.

That said, it's not a BAD weapon. It just requires so much setup to be moderately effective that other lategame weapons outshine it without spending any effort setting up.

As for going minigun V Centipede? LOLNO. Your pawn loses, hands down. Centipede can take chip damage for days while your pawn slowly gets whittled down from all the bleeds inflicted. And that's with the minigun centipede. That's the EASIEST of the bunch. The other versions cause your dude to just run around on fire without firing in return like ever or just get blown up faster.
Greep Mar 20, 2017 @ 2:23am 
I think the idea behind the minigun is it's something your low shooter/ trigger happy players can use in raids. Sure charge rifle will be better... for someone with careful shooter, 10 shooting, or bionic eyes..

Still, pretty worthless to actually craft. Not going to waste 20 components on it.
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Date Posted: Aug 25, 2016 @ 11:47am
Posts: 18