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because honestly, who would actually be that pissed if theyre not sleeping in a solid silver king sized bed in a bedroom the size of a small house, then going and eating off of a solid gold dining table in your mansion sized dining room with gold plated walls and thrumbo fur embroidery...
although i do think the mental breaks are a bit too much, people go off wandering around until they pass out because they felt a bit bad on the day they overslept and got a little hungry
"Romancing" engaged characters feels definitely way too frequent (or romancing in general, for that matter). All too easy to get constant mood penalties (and subsequent relationship penalties) through characters continuously attempting it.
Another thing that irks me to no end when it comes to mood penalties is getting a somewhat serious hit when an escapee gets offed before even getting ANY relationship points with any of the older colonists. I had several pursuing bandit/tribal bands spawn right on top and immediately after the escapee entered the map, and it's just... bleh. Yeah, so somebody you basically just heard over the radio gets offed, and suddenly the colony is in a black mood as if a long-term colonist kicked the bucket?
Meh.
I've been rejected in real life. I didn't go on constant mental breakdowns for the next 6 months.
Maybe it's the big bonus you get if you can get a partner. You get a massive buff for the wedding, a constant buff from loving your partner, buffs if you can get in some loving, and you can do that a couple of times a night. and some couples do it every night. Coupled with the fact that there isn't many suitable people for you to marry, your population just isn't really big enough.
Any sane person in this situation would not care much about wedding vows or rejections and would keep trying to steal or beg themselves a husband or wife. If you remove the penalties, you must also remove these rewards i feel or the game will be to easy.
I don't have these problems, mostly because I'm quite good at managing my people's moods. But don't worry, in Alpha 15 drugs are coming to help cheer up the broken hearted.
It doesn't matter how much you manage your colonist's mood if he gets that debuff that can stack up to 4 times to around -90. I'm afraid no amount of managing will save that colonist. He will constantly be having mental breakdowns.
It really annoys me having to pretty much reorganise zoning and timetabling wholesale just to keep sex pests isolated from those they are stalking.
1. Widow who saw her husband killed by a friend, apart from grief of losing husband, losing friend, colonist die.... she also is trying to kill said friend, so every couple of days they fight and then she gets another stack of injured debuff, in pain debuff, lack of joy debuff.
2. Two married couples recently divorced, with resulting penalty. Unfortunately one was an alcoholic and yesterday got angry when being arrested and just happened to have his arm cut off. Lucky the berserk mood has a catharsis and he seems much better this morning with his steel arm.
3. Guy got rejected for engagement, he keeps begging the girl to take him back, he's got -45 buff just from that rejection alone and it keeps going up. Pity he has pessimist trait because those bad moods just keep stacking up.
I have to be nimble using all kinds of methods, from beer and chocolate to playing about with work schedules and sleeping timetables to stop people bumping into each other. Sometimes I even force people to work together, like I'm doing to my current couple who are starting to hate each other and look like they will break up. I'm trying to save their marriage, cause they are both the only doctors in my colony.
Rimworld, specifically created for story generation, the developer constantly describes why he plans the way he does, he's even written a book on it. Depending on your story teller and your population and wealth, eventually your game will not end well. As I mentioned more drugs are coming in A15 to provide relief, but the developer doesn't seem interested in nerfing these moods until they lose meaning.
A flirt being told to 'get lost' would still face a -5 penalty (equivalent to other mid-scale unpleasantness) and this would be constant if they prove persistent. Penalties for divorce, etc--typically one-time events--are another matter though, IMHO. Some people really don't get over that sort of thing.
They aren't even real psychopaths, just narcissists who while they might not care about anyone else, should throw tantrums like small children over anything that happened to them.