RimWorld

RimWorld

Slimane Jul 25, 2016 @ 12:01pm
Mariage refusals and "rebuffing"
I feel these debuffs are very exagerated. In of my games I had a colonist try to Woo the two other female colonists we crashlanded with and get rebuffed constantly. I think in the first day he was already in -30(-15 each) from being rebuffed by both women.

It doesn't start fading away until a good 4-5 days and even then another 4-5 days to completely remove the debuff. The duration also refreshes everytime he tries Wooing and he NEVER stopped for the two days. He eventually broke down while mining a tunnel despite having the Iron Willed trait.

Then we got rejected mariage proposals, both lovers had 90+ opinion of each other. But she refused (probably randy random). Get a minus TWENTY FIVE debuff for TWO SEASONS.

So this is the equivalent of a guy being told no and becoming massively depressive for 6 months. I mean not even psychic drones or being in agonizing pain gives a bigger debuff...

Please tweak these.
Last edited by Slimane; Jul 25, 2016 @ 12:02pm
< >
Showing 1-15 of 99 comments
kiro the avenger! Jul 25, 2016 @ 1:06pm 
i think in general mood swings are blown out of proportion so you actually have to pay attention to it
because honestly, who would actually be that pissed if theyre not sleeping in a solid silver king sized bed in a bedroom the size of a small house, then going and eating off of a solid gold dining table in your mansion sized dining room with gold plated walls and thrumbo fur embroidery...

although i do think the mental breaks are a bit too much, people go off wandering around until they pass out because they felt a bit bad on the day they overslept and got a little hungry
CoLS Firestar Jul 25, 2016 @ 1:09pm 
+1
Lothos Jul 25, 2016 @ 1:13pm 
WHY for the love of god do I have folks constantly hitting on married colonists? and of course constantly getting rebuffed which kills everything on down the line.
MightyFox Aug 11, 2016 @ 12:36pm 
The designer has been criticized that moods are too fugly multiple times, in those times he's barely budged, and only under considerable pressure. I agree that moods shouldn't make the game too easy, but I also agree that many values are simply too exagerated. I think its to try and counter min-maxers who know how to surround thier colonists with abundunt joy, but there is far too much empathy present for a group of crashlanders trying to SURVIVE in (sometimes) a forsaken wasteland. This is especially the case when they lose it for killing pirates and prisoners. You shouldn't have to take a colony of psychopaths to prevent everyone from getting PTSD. I can understand that happening for actors, novelists, and other "cuishier" professons. But the space marines, bounty hunters, and body guards shouldn't care.
Croak Aug 17, 2016 @ 7:26pm 
Couldn't agree more, especially with hitting on someone's wife.
76561188078797539 Aug 17, 2016 @ 8:25pm 
Originally posted by MightyFox:
This is especially the case when they lose it for killing pirates and prisoners. You shouldn't have to take a colony of psychopaths to prevent everyone from getting PTSD. I can understand that happening for actors, novelists, and other "cuishier" professons. But the space marines, bounty hunters, and body guards shouldn't care.
Would be nice is backgrounds would impact the chance of getting a mood penalty from killing enemies, or outright eliminate it. Also, tech level should have a say in this - a tribal is probably going to get far less mushy about bashing somebody's head in than a glitterworld resident with little prior exposure to violence.

"Romancing" engaged characters feels definitely way too frequent (or romancing in general, for that matter). All too easy to get constant mood penalties (and subsequent relationship penalties) through characters continuously attempting it.

Another thing that irks me to no end when it comes to mood penalties is getting a somewhat serious hit when an escapee gets offed before even getting ANY relationship points with any of the older colonists. I had several pursuing bandit/tribal bands spawn right on top and immediately after the escapee entered the map, and it's just... bleh. Yeah, so somebody you basically just heard over the radio gets offed, and suddenly the colony is in a black mood as if a long-term colonist kicked the bucket?

Meh.
Zyrconia Aug 18, 2016 @ 1:21am 
Have you been rejected in real life? :)
psanni Aug 18, 2016 @ 1:24am 
Agreed. The whole thing is way over the top.
Slimane Aug 18, 2016 @ 3:40am 
Originally posted by Zyrconia:
Have you been rejected in real life? :)

I've been rejected in real life. I didn't go on constant mental breakdowns for the next 6 months.
DiovanLestat Aug 18, 2016 @ 3:42am 
These are normal people, stranded on a rimworld full of death and destruction. What drives them to constantly pester people for affection even if their married?

Maybe it's the big bonus you get if you can get a partner. You get a massive buff for the wedding, a constant buff from loving your partner, buffs if you can get in some loving, and you can do that a couple of times a night. and some couples do it every night. Coupled with the fact that there isn't many suitable people for you to marry, your population just isn't really big enough.

Any sane person in this situation would not care much about wedding vows or rejections and would keep trying to steal or beg themselves a husband or wife. If you remove the penalties, you must also remove these rewards i feel or the game will be to easy.

I don't have these problems, mostly because I'm quite good at managing my people's moods. But don't worry, in Alpha 15 drugs are coming to help cheer up the broken hearted.
Slimane Aug 18, 2016 @ 3:44am 
Originally posted by DiovanLestat:
These are normal people, stranded on a rimworld full of death and destruction. What drives them to constantly pester people for affection even if their married?

Maybe it's the big bonus you get if you can get a partner. You get a massive buff for the wedding, a constant buff from loving your partner, buffs if you can get in some loving, and you can do that a couple of times a night. and some couples do it every night. Coupled with the fact that there isn't many suitable people for you to marry, your population just isn't really big enough.

Any sane person in this situation would not care much about wedding vows or rejections and would keep trying to steal or beg themselves a husband or wife. If you remove the penalties, you must also remove these rewards i feel or the game will be to easy.

I don't have these problems, mostly because I'm quite good at managing my people's moods. But don't worry, in Alpha 15 drugs are coming to help cheer up the broken hearted.

It doesn't matter how much you manage your colonist's mood if he gets that debuff that can stack up to 4 times to around -90. I'm afraid no amount of managing will save that colonist. He will constantly be having mental breakdowns.
therealjohnconnor Aug 18, 2016 @ 3:49am 
Make the rebuff penalties non-stackable or have them give up when romance appears hopeless (after a certain number of tries?), maybe.

It really annoys me having to pretty much reorganise zoning and timetabling wholesale just to keep sex pests isolated from those they are stalking.
DiovanLestat Aug 18, 2016 @ 4:01am 
Can't stack if he's set far away on an island by himself, with all he needs to live. Never had it stack to -90 I admit. Maybe it's because I'm further in the game or I don't let it get that far, but at those levels I'd be thinking drastic, like buy and put a joy buzzer in or sell the guy as a slave. But in my current colony I have

1. Widow who saw her husband killed by a friend, apart from grief of losing husband, losing friend, colonist die.... she also is trying to kill said friend, so every couple of days they fight and then she gets another stack of injured debuff, in pain debuff, lack of joy debuff.
2. Two married couples recently divorced, with resulting penalty. Unfortunately one was an alcoholic and yesterday got angry when being arrested and just happened to have his arm cut off. Lucky the berserk mood has a catharsis and he seems much better this morning with his steel arm.
3. Guy got rejected for engagement, he keeps begging the girl to take him back, he's got -45 buff just from that rejection alone and it keeps going up. Pity he has pessimist trait because those bad moods just keep stacking up.

I have to be nimble using all kinds of methods, from beer and chocolate to playing about with work schedules and sleeping timetables to stop people bumping into each other. Sometimes I even force people to work together, like I'm doing to my current couple who are starting to hate each other and look like they will break up. I'm trying to save their marriage, cause they are both the only doctors in my colony.

Rimworld, specifically created for story generation, the developer constantly describes why he plans the way he does, he's even written a book on it. Depending on your story teller and your population and wealth, eventually your game will not end well. As I mentioned more drugs are coming in A15 to provide relief, but the developer doesn't seem interested in nerfing these moods until they lose meaning.
therealjohnconnor Aug 18, 2016 @ 4:14am 
I get it--as said, I've had to set my sex pest be the only one on night shift and the object of his obsession moved to the 'womens quarters' on the far side of my colony--but rebuffs seem OTT and pretty unrealistic, given how this sort of thing works out IRL.

A flirt being told to 'get lost' would still face a -5 penalty (equivalent to other mid-scale unpleasantness) and this would be constant if they prove persistent. Penalties for divorce, etc--typically one-time events--are another matter though, IMHO. Some people really don't get over that sort of thing.
Zubenelgenubi Aug 18, 2016 @ 5:14am 
Originally posted by MightyFox:
You shouldn't have to take a colony of psychopaths to prevent everyone from getting PTSD.

They aren't even real psychopaths, just narcissists who while they might not care about anyone else, should throw tantrums like small children over anything that happened to them.
< >
Showing 1-15 of 99 comments
Per page: 1530 50

Date Posted: Jul 25, 2016 @ 12:01pm
Posts: 99