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And I'll still go watch someone play some PA now and then, but not for long. Just not my cup o' tea.
If the reason you didn't like PA was just not wanting to spend the time to figure things out, then it could be this game is NOT for you. Many of the gameplay elements are easy enough to figure out, but putting them properly to use is the "art" of playing this game. And that will take time. Time spent researching (google searches, let's plays, twitch streams, etc.), time spent playing and making mistakes. If that kind of thing does not appeal to you, I'd advise you to skip this game.
When I play with Cassandra, pretty much the same stuff happens the whole time (granted, thanks to the RNG my colony dies after the 2nd or 3rd raid anyway, but still, it's the same every time). So Randy is way more fun.
Though I don't really understand why they call it "story". It's just one event after another. Nothing new or unique to me.
RimWorld is pretty complex, but in terms of learning to play the game, how long it takes depends on what your goal is. If you're just looking to have fun and don't care that 10 minutes into it your batteries explode because you left them out in the rain, which killed your doctor who was on his way to tend to your other colonists because you just desperately fought off a raid and now everyone dies of heatstroke, then yeah, the basics are pretty easy to grasp. Really learning and understanding the underlying game mechanics takes a while, though.
I think this game provides you with way more information than PA, though. In PA, you have dozens or hundreds of prisoners with a small handful of stats, but you don't really micromanage them on an individual level. Here, you have 10-20 colonists (and that's quite a lot) who each have ~12 skills and you (should) be micromanaging their work priorities and schedules. Fighting off raiders, I'm finding out, is not as simple as just pointing your colonists at the enemies and sending them off; if you should really pause, reevaluate, and move around depending on how things go.
Honestly? I like PA, but I think this is far more complex. PA, the worst you had to worry about was a few prisoners tunneling out or maybe a riot, which if you've built up properly shouldn't be that hard to quell.
Rimworld, everything is out to kill you, usually in funny ways.
If you're not looking for something terribly in depth, I don't recommend RimWorld unless you're happy just randomly putzing around and not expecting anything to come of it.
But if you think there's too much info to have to deal with in PA, this will likely overwhelm you. Example: Shooting mechanics take all of these things to consideration - skill, distance, weapon quality, injuries, lighting, if the target is moving, what kind of cover is being used by the target.
That's one mechanic. That's not balancing food for winters, gathering steel/components/wood based on environment type, managing electricity and powering your different devices, clothing quality and degradation, temperature, research...
PA is a really simple game and very autonomous compared to the input needed for this, even if you set the priorities for your pawns here.
I hate not trying to sell you on the game, but I'd hate more for you to buy it and not enjoy it.