RimWorld

RimWorld

HappyPurging 21. juli 2016 kl. 22.43
Heatwave is a Joke
Its ♥♥♥♥♥♥♥ wayyyyyy OP. All my colonists die within minutes of this event with pretty much no chance of survival. Any idea how to avoid this?
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-HoK- Cian 27. juli 2016 kl. 22.52 
Ironically the duster coats also protect from the heat along with the cowboy hats.
Nobody 19. okt. 2016 kl. 0.34 
With coolers I don't struggle with people. If it is tribal, you start with passive coolers which are harder to upkeep, but should be able to cool a room-move your people in there periodically to cool them down.

The problem I have is with refrigerating food. In heat waves, even with 4 coolers cranked to 2 degrees F my food is not refrigerated. I'm no scientist, but that doesn't make sense.
Heatwaves are a ♥♥♥♥♥ early game but you can easily circumvent them later.

Make sure you're wearing clothes that keep the sun off you, ie. the aforementioned cowboy hats, T-Shirts instead of other tops, no parkas or anything, etc.

If you're desperate and need quick protection you can set up a fueled generator and use it to power a cooler or two. I always tend to create a new zone called 'Indoors', then restrict all colonists to it during a heatwave. That way they can clean the place and do some home maitenance while they ride it out. Alternatively, if you have 'Passive Coolers' researched, you can build temporary coolers made from wood, which use water evaporation to cool the area. They do eventually wear out but it's quick and cheap.

If you need to get outside for whatever reason, assign one colonist to do a couple of runs a day. If your crops won't grow due to the heat and you're low on food, you can easily draft one to go out and quickly hunt a few animals.

Later in the game, if you're hit with another, you should already have a cooler setup to stockpile food to last you for a long time, even hydroponic farms indoors, and have coolers in your base with vents to equalise room temperatures. At this point, heatwaves are nothing more than a minor inconvenience.
Opprinnelig skrevet av RJ, The Last OG | HxC:
With coolers I don't struggle with people. If it is tribal, you start with passive coolers which are harder to upkeep, but should be able to cool a room-move your people in there periodically to cool them down.

The problem I have is with refrigerating food. In heat waves, even with 4 coolers cranked to 2 degrees F my food is not refrigerated. I'm no scientist, but that doesn't make sense.

You need to keep the room below 0C. Four coolers at 2C will equalise the temperature to 2C. The hotter it is outside also affects the heating indoors, so for hotter days, turn on the big freeze.
Purdurabu 19. okt. 2016 kl. 2.06 
Opprinnelig skrevet av ✪TakeMeToYourDealer✪:
Heatwaves are a ♥♥♥♥♥ early game but you can easily circumvent them later.

Make sure you're wearing clothes that keep the sun off you, ie. the aforementioned cowboy hats, T-Shirts instead of other tops, no parkas or anything, etc.

If you're desperate and need quick protection you can set up a fueled generator and use it to power a cooler or two. I always tend to create a new zone called 'Indoors', then restrict all colonists to it during a heatwave. That way they can clean the place and do some home maitenance while they ride it out. Alternatively, if you have 'Passive Coolers' researched, you can build temporary coolers made from wood, which use water evaporation to cool the area. They do eventually wear out but it's quick and cheap.

If you need to get outside for whatever reason, assign one colonist to do a couple of runs a day. If your crops won't grow due to the heat and you're low on food, you can easily draft one to go out and quickly hunt a few animals.

Later in the game, if you're hit with another, you should already have a cooler setup to stockpile food to last you for a long time, even hydroponic farms indoors, and have coolers in your base with vents to equalise room temperatures. At this point, heatwaves are nothing more than a minor inconvenience.
The parka and tuque are the only pieces of clothing which decreases maximum temp tolerance. The Duster , especially if made from muffalo wool/ camel hait or alpaca wool will actually increase your max heat tolerance by 40+ degrees celcious.
Purdurabu 19. okt. 2016 kl. 2.11 
Opprinnelig skrevet av RJ, The Last OG | HxC:
With coolers I don't struggle with people. If it is tribal, you start with passive coolers which are harder to upkeep, but should be able to cool a room-move your people in there periodically to cool them down.

The problem I have is with refrigerating food. In heat waves, even with 4 coolers cranked to 2 degrees F my food is not refrigerated. I'm no scientist, but that doesn't make sense.

Try make sure your freezer has a double wall and even more importantly make sure you have an airlock type design to enter the freezer. Both of these will keep your freezer far cooler in heatwaves.
jacobellinger 19. okt. 2016 kl. 2.11 
Opprinnelig skrevet av Gim:
Cooler and Air Conditioner sounds nice...but i play as a tribe and in every game i had so far there were 1-2 heat waves in the first year. You dont get electricity and the temperature control so fast. So can you pls give me some advice WITHOUT electricity needed?
There is a wooden cooling box you can make in tribed
Nobody 19. okt. 2016 kl. 3.25 
Opprinnelig skrevet av ✪TakeMeToYourDealer✪:
Opprinnelig skrevet av RJ, The Last OG | HxC:
With coolers I don't struggle with people. If it is tribal, you start with passive coolers which are harder to upkeep, but should be able to cool a room-move your people in there periodically to cool them down.

The problem I have is with refrigerating food. In heat waves, even with 4 coolers cranked to 2 degrees F my food is not refrigerated. I'm no scientist, but that doesn't make sense.

You need to keep the room below 0C. Four coolers at 2C will equalise the temperature to 2C. The hotter it is outside also affects the heating indoors, so for hotter days, turn on the big freeze.

Well I'm no math-magician but, you said I need to keep it colder than 0 degrees Celsius. That equates to 32 Fahrenheit. Mine were at 2 Fahrenheit. So this can't be the way it functions or there is a glitch present. Unless you meant below 0F, in which case I would have foolishly been just above. (but regardless, there's no way in the real world you need a room below 0 ♥♥♥♥♥♥♥ degrees in a sealed environment amidst a heat wave to keep things refrigerated)
ꌗꉣ꒒ꂦ꓄ 19. okt. 2016 kl. 8.20 
(Running in celcius) I've always set my coolers at five degrees below freezing... because the temperature is always fluctuating. Depending on the size of the freezer, I'll have between one and four AC units doing the work. Don't waste the exhaust.... Right next door I have a large hydroponics bay basking in the comfortable 27 degrees C which is output on the opposite side of the freezer.
ShunTheWitch 19. okt. 2016 kl. 8.24 
One of the best clothing items for general purpose in my expierence is a megatheruim wool duster.
Opprinnelig skrevet av RJ, The Last OG | HxC:
Opprinnelig skrevet av ✪TakeMeToYourDealer✪:

You need to keep the room below 0C. Four coolers at 2C will equalise the temperature to 2C. The hotter it is outside also affects the heating indoors, so for hotter days, turn on the big freeze.

Well I'm no math-magician but, you said I need to keep it colder than 0 degrees Celsius. That equates to 32 Fahrenheit. Mine were at 2 Fahrenheit. So this can't be the way it functions or there is a glitch present. Unless you meant below 0F, in which case I would have foolishly been just above. (but regardless, there's no way in the real world you need a room below 0 ♥♥♥♥♥♥♥ degrees in a sealed environment amidst a heat wave to keep things refrigerated)

Yeah, you can keep things refrigerated at very low temperatures, which will allow the food to last for a long time (We're talking seasons upon seasons), but if you can keep it cold enough to freeze it, the food will last indefinitely.

If you don't have too many colonists then you can get away with having less food in storage and refridgerating it instead so it uses less power. Then when you really want to get serious about stockpiling food you can add more solar panels and wind turbines to keep the food frozen long term.
GrenadesAndHamm 19. okt. 2016 kl. 14.58 
Opprinnelig skrevet av BCMO buffsboy474:
Its ♥♥♥♥ing wayyyyyy OP. All my colonists die within minutes of this event with pretty much no chance of survival. Any idea how to avoid this?

If you're asking how to avoid a heat wave, you can disable it when you start the game.
nephilimnexus 19. okt. 2016 kl. 15.27 
Considering that I've found deserts to be the easiest biome of all to play...

1) The moment you land build a research bench and task someone on stonecutting.
2) Scrap ruins and cut stones to make a single stone building, roof it and place a couple of batteries. Make sure the room is not more than 8x8 of space.
3) Get two solar panels and one wind turbine up and running next. Feed it into batteries. Wait for them to charge at least 50% before next step.
4) Build air conditioner in that room.
5) Add a bed set to "medical" in your air conditioned room.

You should be able to get all this done before the end of spring, which is important because heat waves strike in summer. It's a race against the clock but you can win it.

Things to remember:
1) Wood is a terrible insulator. Stone is your best choice, so it's always worth it to build with stone whenever possible.
2) The larger the room the more air conditioners you will need.
3) I can't confirm this but it does seem that having a proper floor also matters with insultation. Again, you can't go wrong with stone.

Now many people will point out that having a working freezer is essential for surviving winter, because you will need to preserve food once the farms stop working (or rely entirely on hydroponics). However, this is why I say that deserts are actually the easiest biome (since the game doesn't factor water into survival for whatever reason). Desert biomes have year round farming. Thus you are freed from the race to get a working freezer. Yes, your food will spoil but so long as you've got enough farms going you will never experience starvation. So long as you have just a "safe room" with a few (medical) beds and an air conditioner to keep it under 30C during the entirely predictable heatwaves (hint: they're always in summer), then you don't have any other potentially lethal environmental conditions (except for the occasional cougar).

So try it next time. Go to a desert biome. Build a little 8x8 air conditioned safe room and realize that you've got nothing else to worry about. Yes, your farms are going to be funny shaped (arable land being what it is) but you can run them all year round. Now you can feel free to take your time and learn geothermal before building that food freezer. You've got one entirely predicatble yearly heatwave event in which you'll have to hide everyone in your safe room for a few hours a day, but basically that's it. You're good to go.

Towards the later game you can eventually move your colony into dwarf fortress mountain complexes (very easy to keep cool) and only have your farm patches left outside. A few hydroponics in storage (i.e. turned off until needed) for the eventual toxic fallout event and you'll be able to survive anything.
Delita 19. okt. 2016 kl. 20.16 
Opprinnelig skrevet av Gim:
Cooler and Air Conditioner sounds nice...but i play as a tribe and in every game i had so far there were 1-2 heat waves in the first year. You dont get electricity and the temperature control so fast. So can you pls give me some advice WITHOUT electricity needed?
What would you do in real life? Oh yeah you wouldn't settle in an area that gets that hot....
ASMR gaming 19. okt. 2016 kl. 20.43 
adapt and survive, use all the available game mechanics which supportive all sorts of games and environments
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