Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Everything else is either 3, 6, or higher.
Go forth and secure the turkeys.
Most "good" animals have a required training level of 6, save for some of the more useless animals, like rats.
Dog training isn't hard either, unless it's a terrier for some reason.
set a low level hunter to shoot animals at night (they always miss sleeping animals) they could also have perks to shooting resulting in 100 xp or 150xp per shot, regardless if it hits.
havnt tested but a survival rifle may give similar XP with faster firing rate.
this is useless for .33xp char that have no interest in shooting tho
So if you have someone that has 0 or 1 skill in animals it's impossible to level that up?
Winner; pistol
Wait, I had to break out my abacus to make sure.. say burning dude shoots sr 100 times. So that's 233 ticks for 1300 sp
If he shoots a pistol 100 times that's 126 ticks for 900 sp, leaving 107 ticks from sr to get their 100 shots; so 107 ticks = 963 sp for a total 2263 sp
So in the time burning dude shooting sr 100 times to get 1300 sp, a pistol will give 2263
Yeah, winner still pistol