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It's recommended that you have switches on them so you can connect/reconnect them as needed. My first colony lasted for 12 RL hours and had a few shorts, but only wrecked wiring. My new colony has three batteries sealed inside a stone building and each is behind a switch. Once they're charged I'm planning on taking at least two out of the circuit until needed.
According to the code though, overloads only happen if there are batteries connected to the network. I don't know how you could get an overload without them - if you did, 0W/d would get channeled into the blast.
You can mitigate the damage in vanilla RimWorld by:
1. Running conduits mostly under stone walls, which can both withstand the blast and are non-flammable.
2. Having as few batteries connected to a given network as possible.
3. Having separate power networks to further reduce disruption.