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Personally I would save scum. I have no problem scumming a scummy game :)
Not sure what you mean by it doesn't have a warning system. Like the game didn't warn you it was occuring? Game gave me one and I got all my guys inside right then and there. Only letting them out to fight when the defenses fell or when they got starving.
This has spelled "game over" for 90% of my colonies for the past year. I hate "cheating" but this ♥♥♥♥♥♥♥ thing deserves to be wiped out of existance before it ever happens.
Another good tip to handle toxic fallouts is to immediately go into the "restrictions tab", and then make that is as small as possible, make sure colonists and animals are allowed to only go in areas that are absolutely necessary.
It really helps if your base is surrounded by a wall, that way you can just build a roof along the inside of the wall, as well as any extra walk ways to connect any separate buildings.
For added fun, I combined it with only having one person and a dog.
I think someone added the idea to the Workshop shortly after I started.
I usually play open colonies, without perimeter walls, so I usually have defensive wall pieces along my path ways anyway. Repurpose the devilstrand greenhouse for food crops if the event triggers during growth season and the toxic fallout shouldn't have that much of an impact on your foodstores for winter.
build support pillars around your base
cover everything in roofs
?????????