Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You're making an assumption that malaria on these planets would be transmitted the same way as it would be on earth.
1 fugitive requested aid with a pirate raid following if accepted.
As I pressed the button to accept, immediately 2 got malaria.
Before fugitive got to my base, heat wave begun.
Before I killed the pirates raiding my base, Toxic Fallout.
That is how you lose an almost perfect game...
Malaria was incurable by the way....
New game -> Go go go...
1) Doctor skill level
2) Bed type (medical is the best) / Possibly bed quality, not sure on this one
3) Medicine type (glitterworld is the best)
4) Vitals monitor attached to bed
5) Blood filtration level (things like injured organs/age/etc can affect this)