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Wait, you mean you haven't been butchering the dead to make their skin into legendary armchairs worth thousands of silver and feeding their meat to your prisoners and the leftovers to your pack of arctic wolves trained to tend to your chickens every need?
...
I just realised how weird my colony is....
I literaly have wolves taking care ofmy chickens...
That's just wrong.
It should be foxes
But every good Rimworld settler knows that human leather is best leather. Turn your enemies into kibble and feed them to your animals! Not so mighty now, are you, pirates?
I think I recall someone making a mod for removing parts from dead people a while back. I'll go see if I can find that link/find out if it's been updated.
Edit: Did some digging, only found a forum thread requesting someone make a mod for it, no actual mod.
You must be new to RimWorld. ;)
It's not uncomon for people to make meals of people and feed those meals to prisoners.
I might remember wrong here but I think the answer was this was done for balancing reasons.
Of course not, how could you insinuate such a thing? Next thing you will say that I had a colony of psychopats who totally weren't butchering everything that moves and selling it to traders... :P
And cannibals, I did that too, lol :D Was fun. Food was plentiful :D
Lore-wise, the implant is tied to and "dies" with the host and becomes useless.
How would this be imba in the first place? If somebody with a really impressive pair of binoculars comes to kill me, and I manage to defeat him, do I not deserve those binoculars? what difference does it make if the binoculars happen to be grafted into his head? Cutting them out shouldn't count as a medical procedure or cost medicine if i don't care whether he lives or dies.
that actually goes for biological organs too. i should be able to strip out the heart and lungs of anyone who's dead, as long as they haven't yet begun to decay. ♥♥♥♥, that's what happens to organ donors in real life.
it's ♥♥♥♥♥♥♥ irritating to be cheated out of loot like this. I get it if bionics are supposed to be a really valuable end-game item, but then why not just provide balance by making them exclusive to more dangerous end-game raiders?
if i find a corpse that has a bionic arm, i want the bionic arm, end of story.
this is a really dumb cop-out.
I don't know what powers the bionic implants in this universe, but either they're sustained by the rest of the host body (which would mean the same deal as the organ donor thing, only prosthetics are technology, and therefore don't decay - any nonfunctioning implant attached to a dead host would become functional again once fitted to a living host) or they're self-contained, self-sustaining "organisms," and thereby would continue to "live" and be operable even in the absence of a living host.
the third option is they're just conventional, electricity-powered technology, and in that case, they function like conventional, electricity-powered technology, and can be unplugged just as easily as they can be plugged in.
i've seen devs put logic before fun, and i've seen them put fun before logic, but this might be the first time i've witnessed the death of a mechanic that was simultaenously most fun and most logical.
i'm thinking tynan sylvester might just be a ♥♥♥♥♥♥♥ idiot.
edit: if it was really never added due to technical limitations, rather than "removed for balance reasons," then i guess i can appreciate that more, although my points still stand.