Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
select the prisoner on the taps there is a tab called prisoner when you can select what kind of interaction you make. and bam I got my first one after a week of wooing her XD
It occurs in every rimworld scenario I play, OVER AND OVER, with no way to fix it.
Colonists spend resources and TIME (the most valuable resource of all) rescuing crashed drop pods.
Right now, there is a "space refugee" in my colony.
She is fully healed.
She will not leave the map.
She will not join the colony.
Her relationship with my colonists is good after a successful rescue.
The ONLY interaction I can have with her is to arrest her or attack her.
What kind of sense does this make for someone I spent time and energy and resources trying to save? I should attack her? (Note for the uninitiated or non-detail-oriented: Even the "arrest" option is likely to result in injuries.)
Please enjoy all this medicine. We want you to be well. NOW DIE!
How does this make sense?
How is NOT a huge problem to have pawns you cannot interact with in any way, who will never join the colony or leave the map?
Yeah. This is a "minor" problem of game realism. SURE.
Also inb4 necro complaints on pages that came high on google when searching for solutions to a problem that apparently has not been addressed in four years.
To prevent anyone necroing the thread, all that has to be done is a solution to this problem is found. Then nobody will post the immense frustration I have after reading all the replies that there is no way to fix this.
When you rescue someone that's not affiliated with a faction, they have a high chance to join, but that's not a certainty. Its a game mechanic, so its either left purely to chance or someone could have coded in a bunch of conditional statements that modify that base chance. Given that the game was built around modding, adding in vanilla conditions would be just another thing a future modder would have to factor in for, making it all even more complicated.
RimWorld generally handles these things with simple percentage chance rolls, leaving it up to modders to complicate stuff if enough players think that's not good enough. KISS principle. Always best. You always have the option of simply fixing it yourself as well.
They are rescued to a non-prisoner bed or non-prisoner medical area.
They are treated and fed by the colony.
When they recover sufficiently they leave the map on their own volition or freely join the colony.
This happens every time in my playthroughs with space refugees, visiting traders that become downed on my map, etc...
If you are seeing different behavior, I would wait longer and see if they eventually leave. Sometimes they do stay a few days before leaving (maybe to see if they want to join or not). If you are certain they will not leave, I would suspect a mod is causing this hiccup as I haven't seen this in my (mostly) vanilla playthroughs.
(if you want to just take care of it, without mod troubleshooting, I would arrest them and then choose 'release', see if that fixes it and gets them out of your base).
I remember many years ago, on one of the builds in beta, that the 'rescues' had a hard time pathing off the map. We had to open doors for them and make a very clear, unobstructed path for them to find the way out of our bases. They would also step on traps and kill/down themselves.
That particular problem from four years ago in beta was fixed and I have not seen that behavior since, although I do remember it and it certainly was a problem at the time.
Edit: Oh, I did have a mod related 'rescue' problem, myself, recently. It was regarding the 'Hospitality' mod and the 'rescued' pawn decided to become a 'guest' on their own even though I was not accepting guests at my new colony yet and didn't even have any 'guest' beds. After being rescued they spent about a week with me as a guest and then left a bad review of my 'hotel' when they left. But, that is a mod issue and not vanilla behavior.
Perhaps it is something similar ?