RimWorld

RimWorld

Tom Jul 17, 2016 @ 9:47am
Taking prisoners?
So I've created a few rooms that will be used as cells. But how do I bind a prisoner to a room exactly?
< >
Showing 1-9 of 9 comments
Eretnek Jul 17, 2016 @ 9:49am 
just put a bed in there, click on the bed, set it for prisoners. if you capture someone they automatically take him to one of these cells.
morph113 Jul 17, 2016 @ 10:00am 
Yeah and prisoners automatically will stay in that room, unless they lockpick the doors. Or at least I have read that they can do that. Also someone can work as warden will speak to the prisoner every now and then (depending what decided on how to treat the prisoner) and bring him a meal into his cell.
Scream Jul 17, 2016 @ 10:14am 
I've never seen anyone lock pick (though this may be something new!), but they'll sometimes rage and beat down the door (if it's a lower material door, like wood).

Anyway, yes:
Have a closed off room with a bed.
Set the bed to prisoner.
Knock an enemy unconscious and capture them/arrest a visitor (will make that faction hostile), and your pawn will take them to the cell.

Whoever is set to warden will feed them. If you click on the prisoner, there's a tab that allows you to pick their "luxuries" (if good medicine is used on them, if they're talked to, if you want to try to recruit them, etc).
ofaplic Jul 17, 2016 @ 10:14am 
if you like the prisoner stats and you can recruit them by going into the prisoner tab and select "chat & recruit".

If you release the prisoner in good health(usually when the prisoner can walk off the map), you gain +15 goodwill. If you gain enough goodwill they will no longer hostile to you. If you can speak to them through a comms console you can send some silver to gain some goodwill.

If you find yourself short on colonist you can call them for help but loss some goodwill. If they arrive on the right, they are help worth losing some goodwill.
Pan Jul 17, 2016 @ 10:31am 
so If I make a cell, put 3 dubble doors in it. they wont ever escape right ? cause they need to picklock 6 doors ?
Shad Jul 17, 2016 @ 10:33am 
Originally posted by BL Pan:
so If I make a cell, put 3 dubble doors in it. they wont ever escape right ? cause they need to picklock 6 doors ?
No, when "escape" triggers he just opens all doors.

The best way is to put prisoner cells in a long corridor, and a turret on the other end.
Pan Jul 17, 2016 @ 10:34am 
Originally posted by Shad:
Originally posted by BL Pan:
so If I make a cell, put 3 dubble doors in it. they wont ever escape right ? cause they need to picklock 6 doors ?
No, when "escape" triggers he just opens all doors.

The best way is to put prisoner cells in a long corridor, and a turret on the other end.


=3 got a second idea I will make a Spiralling corridor with a room in the middle.
ofaplic Jul 17, 2016 @ 10:46am 
Put those chunks to use and put it on the floor before reaching the turret, it will slow down anyone walking on them.
Pan Jul 17, 2016 @ 10:49am 
Originally posted by ofaplic:
Put those chunks to use and put it on the floor before reaching the turret, it will slow down anyone walking on them.
10/10 these tips im getting :D SOON I WILL SURVIVE well not me but my poor colonists that I feel like I am torturing with my ideas of survival
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jul 17, 2016 @ 9:47am
Posts: 9