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And if you have fishing mod, you can have large fishing area.
Road increase walking speed.
River = water power. Also, rivers make for *great* delay-lines against raiders. The same as deep swamps, except rivers tend to be long lines instead of puddles. Put your turret on this side of the river, and mow down the enemy as they struggle to wade across.
On the other hand, until you build bridges your hunters and miners will be very slow getting across, too.
Road = faster walking speed on your map, which is kinda trivial. But huge speed increase on the world map for caravans. The best base spot is not ON a road, but close next to it.
As for coasts, I don't want to limit raids... the more the better and so I'll want all possible directions for them to be available.
Oh, and roads and rivers or coasts can act as natural fire breaks. Not so much the coasts, but sometimes. Coasts aren't necessarily perfectly straight lines, so sometimes you can find some interesting sandbars or tiny islands or peninsulas (don't count on it).
However, I do see more traders just passing through.
Could be a drawback or a benefit depending on your base design style, but it seems to me river maps also have more swampy areas. It can be useful to take advantage of natural choke points for defense. But it makes pretty, symmetrical base designs harder to do. Don't wanna put too much stuff on bridges.
Sometimes I'll play a Crashlanded game where I don't get many choices, but if I'm playing as settlers, that's a different story. If I'm leading a group of people to build a colony in a hostile land, you bet I'm looking for easy access to water, roads and shelter. This latest run has a goal of setting up a medieval tavern/inn run by dwarves, elves and hobbits with a mix of construction styles of each race. We might enslave some kobolds (or humans) for labor... not sure yet.
You need the Prepare Landing mod. You type in the parameters you want for a landing site, and the mod simply shows you where they are.
Oh, another benefit, Creeks increase the amount of rich soil on the map. I think rivers do to, but not 100% sure on rivers.
More fertile ground, they said. It was liiiies!
I probably have Real Ruins + standard caves messing up my map gen. I just crash landed with the Gallagher family and their two ferrets. There's an entire BASE over there! There's almost 3k marble blocks, 4k wood, 3k steel on this map. And a couple pawns dead for 40+days. I have literally never seen this before and it's awesome...
also, topically, a river
Oh, I've got it :D Boreal + Mountain + River + Road still takes a lot of world generations to find unless you want 10-20% growing season, and since these guys will never have hydroponics and I don't want to abuse the LotR dwarf underground growing ability, I needed 50%. Takes some time to find. Had to use axial tilt in Realistic Worlds mod to find it.