Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seeing as you are coupling them with cannibal, butchering humanoids won't be a problem either way.
He / She won't care weather or not you harvest some organs, chop up the remaining corpse, and use the meat to make chemfuel & tailor some quite fine dusters from the leather.
Psychopath doesn't care about harvesting organs or selling prisoners, but also doesn't care about some positive things like being nuzzled and of course can't build relations with anyone so they are very prone to social fights.
Bloodlust gets a mood boost from killing and doesn't care about colonists dying, seeing rotting corpses, or wearing tainted clothes. Their negative is the social fight multiplier, but since the social fight chance is 0 at 100 relation and close to that in like the 60+ range, it's very easy to avoid them unlike with psychopaths.
Bloodlust and cannibals both get mood boosts from wearing human leather.
All three don't mind butchering humans or dealing with corpses in general.
Psychopath is the most difficult trait of the three, if not in the game, but also the most potentially rewarding. It has no direct mood boosts whatsoever and can cause very serious issues with colony cohesion, but in return you can get thousands of extra silver out of every downed raider. Bloodlust and cannibal are both very easy traits with a lot of boosts and no real downsides.