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How big is your map? Number of Pawns? etc.. (Screenshot?)
Running online or offline? Try the latter to see if there's something else running that's causing an issue when you're online.
Try selecting everyone, recruiting, then releasing to see if a Pawn(s) encountered some logical problem that is accumulating. Re-order work tasks, perhaps, to see if that helps, etc?
Another possibility could be a bug causing something to get stuck like in B19 when animals got stuck when reentering your map after caravans.
Have you tried changing zones on all your pawns and animals a few times to see if anyone is stuck? (that is change zone let them walk for a 5 seconds, change again, wait 5 seconds
then change again)
3rd possibility would be some mod causing a crash.
You can see this if you turn on dev mode and see if the log registers any errors while playing.
4th possibility is starting a new game and see if its the same.
If that works fine, then try removing all mods and reload the laggy file.
If all that doesn't work i don't know.
Because i'm using a 6 year old computer who works fine on a colony thats lasted 10 years ingame with 56 pawns and loads of animals.
So it really shouldn't be a pc issue if you used runtime gc.
I just reloaded an older safegame, where everything went fast, as usual, but now after some time has passed it just went into normal speed mode again (actually it is even slower now, like a slow mode).
My map is a large sized map, half of it is mountain tho. And i got 16 pawns in my colony, no traders, guest etc at the moment.
I tried banning everyone but that did nothing as well.
Okay, I got over 40 different tamed animals, but that was never a problem before.
I got a lot of wild spawns as well and ocassionally I kill a few of them for food and I butcher a few of my rabbits and chicken as well and it has never made any issues having a fluctuating amount of animals around.
I will reload and try to decimate my animals.
I feel like its because of the what the Hack mod. That would make sense thinking about it, ever since today one of the hacked mechanoids stopped working at all. I guess I will destroy that stupid mechnoid and then I will deinstall the mod.
I will give an concluding update if that was the problem.
Thanks for reporting back with your results!
Be sure to update the mod-author, too.