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I would say this is god awful advice. You can rebuild the outerlayer as needed. The inner layer can be fixed from inside if that is what stops them then so be it. However if they'll come through the walls anyways it's like a sapper.
In that case I would recommend having a "gutter" of sorts with traps/ turrets to discourage them(they'll dig around defenses) which can allow you to funnel them into a secondary kill box.
They peek around the walls and shoot out. You probably want doors in the gaps and set them to "held open" when a colonist is in there, and shut otherwise.
Repairing the walls isn't the reason you do this; you do it to have cover while shooting. Double walls are good everywhere else (where the colonists won't be shooting from).
If you rely on turrets and traps for defense, though; it's often better to base your defenses around those.
https://www.youtube.com/watch?v=QUNAs5aTww0
I have double checked this in 1.0, and even tested alternate setups like: What about 2 heaters? With no gap: 2 inside, with gap: 1 inside, one between the walls. It doesn't matter... without the gap wins every time. Sure, both can provide comfortable temperatures (21°C / 70°F) in most conditions, however when the outdoor temp becomes extremely low, it will be really noticeable.
Given that I'm trying an underground base with an exterior ringwall guarding my crops and leading into a killbox, and that I can't seem to recruit half-decent shooters, I'm going to go ahead and ignore it.
Putting a door on the outer wall opposite my base entrance allows my survivors to enter an exit without walking over spike traps.
It's very effective.