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for starters structures-symbols , are ritual structures ( burning flag as example ) which is needed to start the ritual "symbol burning" , if your ideology allows it .
what your asking is a huge wall of text to answer that in a meaningfull way . maybe start smaller :)
Perhaps more specific questions would be helpful.
Memes and Precepts: Memes have an "impact" tier. Each tier is related to how many or how extreme the precepts related to it are. In your example;
Required precepts
• work drive – tripled
Chance to have precept
• visage mask – relexed
Unlocked Rituals
• symbol burning
Prevented precept
• marriage – keep name
- Required Precepts/Prevented Precepts: Different Memes require or disallow different Precepts, depending on concept and scope. So, in your example it is saying you HAVE to have the work drive - tripled precept, without a choice. You are free to add or edit all other precepts that do not directly contradict your memes specific rules as you see fit to craft the Ideology that you are envisioning. When you start stacking Memes through revising Fluid Ideologies, it gets to be a more complicated list of interconnecting Required and Prevented precepts.
- Chance to have Precept; There is a chance that the visage mask - relaxed precept will randomly generate on an ideology with this, but it can be changed if you like. It is just giving thematic suggestions about things that might fit well with your selected Memes.
- Unlocked Rituals: This tells what non-standard rituals are being added to the list of allowed rituals because of your selected Memes. These can have different reward opportunities and animations, but all basically give you a chance to get a multiple-day long buff depending on the outcome quality of the ritual.
The Culture is mostly a background/story element that will not have a noticeable direct impact on your game.
One thing that you did not mention is Style.
Style will determine the unique art style of certain pieces of clothing, furniture, and weapons crafted by members of your Ideology. It is just an aesthetic thing, but it can do a lot to set one playthrough apart from another. Also, colonists will get a small buff when surrounded by objects that match the style of their Ideology.
Basically, it is a lot less rigid of a system than you are thinking , that allows for a maximum amount of storytelling potential and freedom to do what you would like to do. "Its more like guidelines than actual rules"
It is literally impossible to mess up, because the game will not let you do anything you are not supposed to do, and will not let you take (or not take) any Precept or Meme that creates errors with the other ones selected.
Good Luck!
Any idea what the highlighted precepts are when you hover over the meme? In my case for collectivist it highlights, drug use, execution, organ use & work drive. How do the first 3 fit into this? What does the highlight mean?
Also do you know what the yellow icon mean on some of the precept levels? Does this just indicate that they have more of an impact?
I wish it explained stuff like this in the game.
I'm probably making it more complicated than it needs to be but I just like to understand how things work.
Anyone I appreciate your detailed answer, thanks