RimWorld

RimWorld

Let us put solar panels on the roof of structures.
Solar panels take up space or rather roofs are unused spaced and solar panels irl go on roofs.
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Showing 1-15 of 16 comments
grapplehoeker Oct 11, 2016 @ 2:23pm 
Nice idea but there is no Z layer.
jacobellinger Oct 11, 2016 @ 2:41pm 
Originally posted by grapplehoeker:
Nice idea but there is no Z layer.
just have anything on the roof be semi-see-through.
add a if true/els argument that says "if roofed then placing (semi-see-through solar panels) is true, else placing (semi-see-throughsolar panels) = false. you get what I mean? just adding a second version of solar panels that are semi-see-through but can only be placed on tiles that are roofed.
Then it is built as usial only it would be even more opaque then the blueprint for it is and selecting it would work like any other time there is more then one thing you can select in a single tile.
Last edited by jacobellinger; Oct 11, 2016 @ 3:50pm
Originally posted by jacobellinger:
Originally posted by grapplehoeker:
Nice idea but there is no Z layer.
just have anything on the roof be opaque.
add a if true/els argument that says "if roofed then placing (opaque solar panels) is true, else placing (opaque solar panels) = false. you get what I mean? just adding a second version of solar panels that are highely opaque but can only be placed on tiles that are roofed.
Then it is built as usial only it would be even more opaque then the blueprint for it is and selecting it would work like any other time there is more then one thing you can select in a single tile.
You mean transparant or translucent right? Opaque means you cannot see through it and is what the current panels are.
grapplehoeker Oct 11, 2016 @ 2:56pm 
Originally posted by jacobellinger:
Originally posted by grapplehoeker:
Nice idea but there is no Z layer.
just have anything on the roof be opaque.
add a if true/els argument that says "if roofed then placing (opaque solar panels) is true, else placing (opaque solar panels) = false. you get what I mean? just adding a second version of solar panels that are highely opaque but can only be placed on tiles that are roofed.
Then it is built as usial only it would be even more opaque then the blueprint for it is and selecting it would work like any other time there is more then one thing you can select in a single tile.
By no Z layer, I mean that nothing can be built above or below the ground plane. Roofing is partly an exception to this but is because it is actually only an extension of a wall.
Last edited by grapplehoeker; Oct 11, 2016 @ 2:59pm
jacobellinger Oct 11, 2016 @ 3:12pm 
Originally posted by Khan Boyzitbig of Mercia:
Originally posted by jacobellinger:
just have anything on the roof be opaque.
add a if true/els argument that says "if roofed then placing (opaque solar panels) is true, else placing (opaque solar panels) = false. you get what I mean? just adding a second version of solar panels that are highely opaque but can only be placed on tiles that are roofed.
Then it is built as usial only it would be even more opaque then the blueprint for it is and selecting it would work like any other time there is more then one thing you can select in a single tile.
You mean transparant or translucent right? Opaque means you cannot see through it and is what the current panels are.
I thought it meant something could see through but not completely. but yeah basically translucent or whatever. English is hard mmk.
Last edited by jacobellinger; Oct 11, 2016 @ 3:13pm
Sundance Oct 11, 2016 @ 3:42pm 
To make it short, you want someone to mod the game and add roof tiles with solar panels... maybe they are heavy and you gotta make pillars (well some wall piece) in between, it does sound nice, no idea if its possible.. i dont know ♥♥♥♥ about modding but i do like the idea.

Also if someone can do it. any mortar raid which does hit your "solarpanel rooftiles" it shouldn't just burn but also overload batteries, so we also got a downside for it.
jacobellinger Oct 11, 2016 @ 3:49pm 
Originally posted by sundance1401:
To make it short, you want someone to mod the game and add roof tiles with solar panels... maybe they are heavy and you gotta make pillars (well some wall piece) in between, it does sound nice, no idea if its possible.. i dont know ♥♥♥♥ about modding but i do like the idea.

Also if someone can do it. any mortar raid which does hit your "solarpanel rooftiles" it shouldn't just burn but also overload batteries, so we also got a downside for it.
no I want the devs to let us put them on roofs. A mod would be nice but I'de much rather it be a built in feature.
jacobellinger Oct 11, 2016 @ 3:51pm 
Originally posted by Khan Boyzitbig of Mercia:
Originally posted by jacobellinger:
just have anything on the roof be opaque.
add a if true/els argument that says "if roofed then placing (opaque solar panels) is true, else placing (opaque solar panels) = false. you get what I mean? just adding a second version of solar panels that are highely opaque but can only be placed on tiles that are roofed.
Then it is built as usial only it would be even more opaque then the blueprint for it is and selecting it would work like any other time there is more then one thing you can select in a single tile.
You mean transparant or translucent right? Opaque means you cannot see through it and is what the current panels are.
I edited my post.
Sundance Oct 11, 2016 @ 4:29pm 
Originally posted by jacobellinger:
Originally posted by sundance1401:
To make it short, you want someone to mod the game and add roof tiles with solar panels... maybe they are heavy and you gotta make pillars (well some wall piece) in between, it does sound nice, no idea if its possible.. i dont know ♥♥♥♥ about modding but i do like the idea.

Also if someone can do it. any mortar raid which does hit your "solarpanel rooftiles" it shouldn't just burn but also overload batteries, so we also got a downside for it.
no I want the devs to let us put them on roofs. A mod would be nice but I'de much rather it be a built in feature.

I'm aware about this, but this does seem like another optional mod thingy.. because its kinda op...
You just wanted additional roof "upgrades" to build solar panels above them..

If you really want to add something, you gotta get into details buddy, pro (another kind of roof tiles)/con (roof tiles do get heavy. they do cost alot) blabla, not just "this will get us much more energy, because energy is {sarcasm on} impossibru to afford {sarcasm off}
jacobellinger Oct 11, 2016 @ 4:46pm 
Originally posted by sundance1401:
Originally posted by jacobellinger:
no I want the devs to let us put them on roofs. A mod would be nice but I'de much rather it be a built in feature.

I'm aware about this, but this does seem like another optional mod thingy.. because its kinda op...
You just wanted additional roof "upgrades" to build solar panels above them..

If you really want to add something, you gotta get into details buddy, pro (another kind of roof tiles)/con (roof tiles do get heavy. they do cost alot) blabla, not just "this will get us much more energy, because energy is {sarcasm on} impossibru to afford {sarcasm off}
I just think it makes more sense to put the panels on the roof.
Sundance Oct 11, 2016 @ 4:53pm 
Originally posted by jacobellinger:
Originally posted by sundance1401:
I just think it makes more sense to put the panels on the roof.

Many things do "make more sense" but this is a game.. and its mostly about the storyteller and the difficulty to survive, atleast thats how i think about it
BT Oct 11, 2016 @ 7:55pm 
I can see an issue with this: the AI enemies will not attack solar panels on roof ...
Allowing the enemies to climb on roofs to disable them is kinda harder AI wise.
magmoose Oct 11, 2016 @ 7:57pm 
just make a solar panel farm away from your building areas
ministrog Oct 12, 2016 @ 8:28am 
Originally posted by jacobellinger:
Originally posted by sundance1401:

I'm aware about this, but this does seem like another optional mod thingy.. because its kinda op...
You just wanted additional roof "upgrades" to build solar panels above them..

If you really want to add something, you gotta get into details buddy, pro (another kind of roof tiles)/con (roof tiles do get heavy. they do cost alot) blabla, not just "this will get us much more energy, because energy is {sarcasm on} impossibru to afford {sarcasm off}
I just think it makes more sense to put the panels on the roof.
In a game like Rimworld, I think sundance1401 makes a good point. The roof mounted solar panels will need a quirky downside like other things in the game. Perhaps rain and snow will increase the chances of roof collapsing? Can only place in non-mountain bases?
Last edited by ministrog; Oct 12, 2016 @ 8:29am
ShunTheWitch Oct 12, 2016 @ 8:48am 
I think a good balance would be,

Can be placed on roofs
produces 500 when at max instead of the normal 1000.
costs the same amount of components however 50 steel. covering 4 tiles.
Must be hard linked (conduits) to the grid manually ie you will ave ugly wires in the building.
If they short circuit from an event (can normal ones?) They will cause damage to whatever is below and the roof will collapse under it destroying it and dealing lethal damage to whatever is under it if it falls, leaving a wreckage of 30 steel.
It will cause a reduction in roof stability (the walls that are 6 away will not be able to support it, there will have to be a support within 3 blocks of the panels total area)

The ups to this would be the ability to have more of them, and they would be "safer" and they would not clutter the area around them with move speed debuffs if you have to act fast and move though them. the reasoning for the -50 steel cost is the logic of "it doesnt need a larger support structure like it would on the ground" As being mounted on the roof would keep it away from the dirt and more in line with the mid day sun.
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Date Posted: Oct 11, 2016 @ 2:17pm
Posts: 16