RimWorld

RimWorld

sedna16 Oct 9, 2016 @ 12:14am
how to fight off a mad animal?
noob here, i'm confused as to what to do
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Showing 1-11 of 11 comments
ASMR gaming Oct 9, 2016 @ 12:15am 
colonists with guns lots of guns and a turret or two should do it.
sedna16 Oct 9, 2016 @ 12:17am 
i have those but i still dont know how they will fight it, they just run from it
Banzai Oct 9, 2016 @ 12:29am 
Originally posted by sedna16:
i have those but i still dont know how they will fight it, they just run from it

You have to use the "recruit" function or whatever it's called. As long as they have a weapon equipped they'll fight hostile targets like mad animals.

You can also set the individual reactions of colonists to being attacked, the default is to run away. I personally don't bother with that, I just recruit anyone nearby with a weapon, kill the animal and then unrecruit so they can go back to work.
sedna16 Oct 9, 2016 @ 12:30am 
ok, i'll try that
grapplehoeker Oct 9, 2016 @ 4:06am 
As soon as you get the alert, pause the game and tag the mad animal or animals to be hunted.
Then it just depends on what type of animal it is and how many of them there are.
If they are relatively harmless and single, you could do as the others above have suggested and send one hunter out to hunt it down.
If, however, they are relatively dangerous beasts, restrict all of your colonists to area 1, which would be an area you should already have set up, like all the interior of your base or your common room. In any case just keep everyone indoors. Then just allow your turrets to do their job. When the beasts come within range of the turrets, they'll be killed and your colonists can be unrestricted once more. Or if your turrets cannot kill them off due to too many of the critters then you can choose to ride it out and wait for them to wander off, which they'll do within a day.
kespeppercorn Oct 9, 2016 @ 5:01am 
If you click on your colonist you can select their reaction to a mad or attacking animal/person. by default it is set to run. I select my guys with ranged weapons to attack. You do have to watch out though as they will still continue to shoot when the animal is close enough to bite off the colonists leg.
kespeppercorn Oct 9, 2016 @ 5:03am 
Depending on the type of mad animal you may just need to run and hide. I had a group of mad boomalopes attack the only thing I could do was hide inside and get a good shooter near a door to shoot them when they moved away. be careful though if they realise where you are shooting from they will attack the door.
ReggieMcMuffin Oct 9, 2016 @ 6:45am 
Set it as to be hunted, prioritise a colonist to hunt it. Sometimes it is best to run and hide.

Your people run away because the default combat behavior is set to flee, they will only stand their ground when drafted. Click the icon on a colonists info panel that looks like a stick man running, and it'll cycle through combat behaviours.
Cobraroast Oct 9, 2016 @ 8:55am 
spit on it.
Cobraroast Oct 9, 2016 @ 8:57am 
If they are running then you probably don't have them set to fight when they see hostiles.
To do this click on a colonist and tap on the running person icon near the "i" icon.
You can also click on your assign tab and change it with all colonists.
spooky skeleton Oct 9, 2016 @ 9:59am 
if its a boomalope kill it before it comes close to your colony
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Date Posted: Oct 9, 2016 @ 12:14am
Posts: 11