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Red Zzzts mean you goofed up somewhere, like leaving an electrical item out in the open to high rain / heat
Also ther is a fuse mod that prevents damage when the zzzt event happens.
that said maybe a electrical grid monitor hud could tell you of a potential problem so you could prevent zzzt before it happens. or install breaker boxes that would mitigate the loss of battery charge during a zzzt event.
Piss poor attitude.
Nah, there's no way he got 2m watts without cheating or having hundreds of zzzt before and simply ignoring them somehow (not to mention the fact that to store 2m watts from solar panels would require 6m watts in production and there's no way you'd have enough components to keep them running). There's no reason to have that much power so the idea of having that much power blow up in his face entertains me.
Zzzt can trigger on batteries of any charge level.
No reason? By whose standards? I guess it's up to you to dictate to all of us how we play our game?
You are correct. I've had Zzzt at all battery levels.
If you powered up 2m watts in stored power, you'd need at least 3529 solar panels to generate enough power in the day to last you through the night (assuming you'd use close to your power supply overnight). You'd need at least 2,000 batteries on top of this. That would use 60,464 squares. The largest map has 120,000 squares. You'd cover half of the largest possible sized map just with a power grid. There's literally no reason to do this and there's no ability to do this without cheating since you'd constantly have far more broken down panels that need fixing (using components there's no way somebody could supply, even if though bought the maximum available from every trade ship). Well, I guess a good reason to do this would be to see the biggest zzzt in rimworld history...