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I did that, ofc, problem is I started as a tribe, so it took like 3 or 4 years to even get the research to begin with (obviously I didn't rush it, but it was near the top of my list). And with the amount of marsh I have to actually clear out, its going to take a very, long time indeed.
It's sort of silly like the mineral scanner. It takes tons of energy, but you honestly flip it on, pause and look, and flip it off - no need to keep it running to search or something. It isn't like a sun lamp where keeping it on is an issue, so why make it take so much power in the first place?
Ah well, some odd choices in my opinion, but they are just my thoughts. Dev may have his own or may change it in the future. Not a huge deal, just annoying.
Well as far as power requirements there are already mods out there that fix that, also that doesn't look too hard to change (I think its just a simple text file edit). That being said I agree, it takes WAY too long for such little reward. I have hydroponics setup and I haven't even gotten halfway to even ONE of my pumps having an area cleared, the sad thing is, its going to literally take about 5-6 years to clear all of the marsh out of my small area, i'll probably have moved on from the save or the game will update making my save unplayable by that point, its a shame, because I really like the cold and jungle maps, but there isnt much incentive to play when a large majority of the map is unusable because of the pump situation. Although, it might've helped if I wasn't playing a neolithic tribe that took 3 years to get the research in the first place.
I'm in a mountain range, with a choke point, problem is I can't build any cover or shrink the choke point because 90% of the opening is marsh. Not to mention I have some massive power requirements, geothermal is nice, but only goes so far if I have to rush to the other side of the map to protect one every time there is a raid giving up my defensive position.
I think the concept is, you have to deal with the landscape, but if you REALLY want to put in effort to fix a flaw thats really messing something up, you can.
Well, hopefully a mod will get made for it, I don't think they should be fast, but the time required + the fact that you can usually only get a portion of the pumps radious actually in the marsh makes it take MUCH longer than it should. Perhaps make it so pumps and wires can be built in marsh? Or add a powerline that can be placed in marsh to keep the line above it but can be destroyd by enemies and costs more?
Makes sense, but it really still seems odd to me. The other major natural barrier that stops you from building is mountains. Granted they can come with their own issues (infestations), but you can clear out a whoel mountain range and still be having your pump getting rid of a tiny space =D
This. I mean, I know this is just a game, but realistically it would take MUCH longer to mine out a mountain, and require a much more extensive support system than this. Infestations are easily dealt with though, plus you can always just turn them off if they get too annoying xD
Sure but mountains are a resource...so you cant make that take forever.
Again, this is a, Dev really wants you to just not be able to do it, and have to deal with water, but mainly due to swamps etc decided to add it..
But again wants it to be very hard and not used for terra forming your area...but just for fixing a critical flaw.
Keep in mind water spreads as well over time, just as slowly...so its as well to combat that.
I didn't actually know that it spreads, thanks for the info.