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rimworldwiki.com/wiki/Quality
Basically, each skill level has more chances of crafting higher quality items.
The randomization employs a gaussian for chance distribution.
Increasing the centerX, for skill levels is a good way to increase better crafting chance.
Also narrowing the gaussian distribution is a good way.
The num variable is the final quality of the item, which ranges from 0 = awful to 7 = legendary:
You could work on the numbers using a hex editor in order to customize the crafting chance.
wow, thank you for your efforts, but the mod I've been waiting was updated few days ago. so it's not necessary now. :)
By the way i just found the mod you are talking, it's perfect for me too! :)