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Manhunter packs seem to become much tougher than regular raids, though.
I recommend putting simple walls around the whole map, the animals won't "target" your pawns through those walls, and won't attempt to destroy them. They'll just run around while behind the walls and leave after a while.
Remember to put up doors though, unless you want complete isolation ;)
As long as none of the animals watch a colonist go inside a door, they won't attack them. After a while they'll just get bored and leave.
Dev is fixed this in A15 actually :)
Now manhunter animals will make rare attacks to your doors. In that amouts - boars will clearly break in.
So only answer is "in killbox we trust".
http://steamcommunity.com/sharedfiles/filedetails/?id=765065868
As suggested above, first restrict everyone indoors and out of sight. Then watch to learn where the pack will congregate. So, far they have almost always congregated outside and to the south of my base. when that has happened, I have the choice to simply wait them out as suggested or elect to bait them in.
I have baited them in and successfully butchered every manhunt so far. My open plan interior (not complete yet) is effective enough and a mini gun covering the funnel points makes it even more so. So I only need 1 colonist with a minigun to actvely defend. He just sticks his nose outdoors long enough to draw some, but not all of them in. When you can reduce their charge to numbers of ten or so this way, they are easily dealt with. I'm confident the tactic would be just as effective with 100 boars and I'm looking forward to it ;)
A lot will depend on your colonists actions and turrets fire arc.
More look that your main defence is that sand ;)
Sand? It's flat extreme desert, of course it's sand... there's very little else here lol.
My defense is as always my mobile team of soldiers, who tbh need a little repopulation atm due to some nasty sleeping sickness/gut worm/starvation/relative massacre combination recently lol.
But so far, I've only needed 1 or 2 to farm infestations and deal with all raids of all kinds, so I can comfortably grow for the time being.
http://steamcommunity.com/sharedfiles/filedetails/?id=760724249
The killbox hallway always worked for me...managed 50 packs anyways.
The SS is from an old outline, just fill the hallway with traps, with a zig-zag walk way to rearm them.
They wont all run into it at the same time generally, and most fall to the traps and your guys setup at the doors.
If needed back out through the doors, they run around and beat on a few and probably end up setting up more traps...then when far enough away from the doors, have everyone come back out at once and fire...then hide people 1 at a time as they get charged.
The breaking in through doors can be remedied with a two prong approach. First is have outside doors a stronger material. Second is to ensure that repairs are set to a higher priority. Because the animals cannot stack, the doors will be kept in good repair, and even with periodic attacks, won't break.
First - killboxes actually middle-game, you just need build them right. Something, something like this (all credits to some guy from reddit) :
http://i.imgur.com/0xNNkjN.png
Begin from middle / far from entrance turret. Closest to entrance preferable to be from plasteel.
Second : strong material don't help. Repairs too - animals will attack in pack on them sometimes. They just don't attack them long. My best solution is door redundancy - one door after another. If even I will lost some stone blocks it's funny "loses".
Otherwise if you can get the main herd to break into 3-4 smaller herds a line of 6 colonists armed with pulse rifles and a dozen turrets can take out 4 groups of 25.
a few frag grenades work too.
1-2 trigger happy miniguns set to attack area and not targets + ~6-8 automatic rifles + turrets = dakka-dakka-dakka.
Works wonderfully. Only drawback - I'm need to rebuild entrance walls after tribals&manhunters fights. After other enemies I'm don't use miniguns - so no need to rebuild walls :)
Why even "shooter" need bionic legs - outside my understanding if we speak about enclosed space.
And he will lose to them - longbow superior in range, you can't kite them well with charge rifle.
There are really no instances where "Cheating" is required.