RimWorld

RimWorld

This topic has been locked
ambi Sep 17, 2016 @ 4:54am
Facing a 100-boar manhunter pack. What do?
Ok, I just experienced a 100 wild boar manhunter pack. They absolutely steam-rolled through my killboxes and stone doors, and killed half my colony before I ragequit.

I'm going to reload the game and go into dev mode and activate another manhunter pack to see how I go. Any tips or tactics you'd like to recommend? I tried keeping all my doors closed, but nothing's going to stop 100 boars battering it down.
< >
Showing 1-15 of 53 comments
Larsen Sep 17, 2016 @ 5:07am 
Even if you've managed to build up pretty impressive defenses, threats keep getting tougher the more wealth you get. It's quite easy to forget late-game.

Manhunter packs seem to become much tougher than regular raids, though.

I recommend putting simple walls around the whole map, the animals won't "target" your pawns through those walls, and won't attempt to destroy them. They'll just run around while behind the walls and leave after a while.

Remember to put up doors though, unless you want complete isolation ;)
Last edited by Larsen; Sep 17, 2016 @ 5:08am
Emmote Sep 17, 2016 @ 5:32am 
Simplest way to combat manhunter packs is to not combat them. Stay indoors, out of sight, out of mind.

As long as none of the animals watch a colonist go inside a door, they won't attack them. After a while they'll just get bored and leave.
🥇 Xaxoon 🥇 Sep 17, 2016 @ 5:42am 
Originally posted by klacoste:
Ok, I just experienced a 100 wild boar manhunter pack. They absolutely steam-rolled through my killboxes and stone doors, and killed half my colony before I ragequit.

I'm going to reload the game and go into dev mode and activate another manhunter pack to see how I go. Any tips or tactics you'd like to recommend? I tried keeping all my doors closed, but nothing's going to stop 100 boars battering it down.
There ARE some incidents, which are impossible to handle without cheating. Game is not well balanced well yet, maybe it will be better. I also love playing difficult, but not impossible to solve.
corisai Sep 17, 2016 @ 6:13am 
Originally posted by Emmote:
Simplest way to combat manhunter packs is to not combat them. Stay indoors, out of sight, out of mind.

As long as none of the animals watch a colonist go inside a door, they won't attack them. After a while they'll just get bored and leave.

Dev is fixed this in A15 actually :)

Now manhunter animals will make rare attacks to your doors. In that amouts - boars will clearly break in.

So only answer is "in killbox we trust".
RemingtonRyder Sep 17, 2016 @ 6:20am 
Launch baconator missiles.
grapplehoeker Sep 17, 2016 @ 6:41am 
It's not the numbers that matter so much as the behaviour. I haven't had a 100 boar manhunt yet in my current base, but I have dealt with 30 boars, or 6 elephants and 6 rhinos.
http://steamcommunity.com/sharedfiles/filedetails/?id=765065868
As suggested above, first restrict everyone indoors and out of sight. Then watch to learn where the pack will congregate. So, far they have almost always congregated outside and to the south of my base. when that has happened, I have the choice to simply wait them out as suggested or elect to bait them in.
I have baited them in and successfully butchered every manhunt so far. My open plan interior (not complete yet) is effective enough and a mini gun covering the funnel points makes it even more so. So I only need 1 colonist with a minigun to actvely defend. He just sticks his nose outdoors long enough to draw some, but not all of them in. When you can reduce their charge to numbers of ten or so this way, they are easily dealt with. I'm confident the tactic would be just as effective with 100 boars and I'm looking forward to it ;)
Last edited by grapplehoeker; Sep 17, 2016 @ 6:41am
corisai Sep 17, 2016 @ 8:10am 
Probably. You have ~ 16 turrets in main area. This is on lower edge of minimal needed turrets to withstand 3k points tribal raids.

A lot will depend on your colonists actions and turrets fire arc.

More look that your main defence is that sand ;)
grapplehoeker Sep 17, 2016 @ 8:23am 
Originally posted by corisai:
Probably. You have ~ 16 turrets in main area. This is on lower edge of minimal needed turrets to withstand 3k points tribal raids.

A lot will depend on your colonists actions and turrets fire arc.

More look that your main defence is that sand ;)
Meh... I just like it looking like a megascarab, I'm not bothered about lower or higher end efficiency as long as it looks nice and gets the job done (You should see my mega spider version);p
Sand? It's flat extreme desert, of course it's sand... there's very little else here lol.
My defense is as always my mobile team of soldiers, who tbh need a little repopulation atm due to some nasty sleeping sickness/gut worm/starvation/relative massacre combination recently lol.
But so far, I've only needed 1 or 2 to farm infestations and deal with all raids of all kinds, so I can comfortably grow for the time being.
Last edited by grapplehoeker; Sep 17, 2016 @ 8:34am
Mytheos Sep 17, 2016 @ 8:41am 
@OP

http://steamcommunity.com/sharedfiles/filedetails/?id=760724249

The killbox hallway always worked for me...managed 50 packs anyways.

The SS is from an old outline, just fill the hallway with traps, with a zig-zag walk way to rearm them.

They wont all run into it at the same time generally, and most fall to the traps and your guys setup at the doors.

If needed back out through the doors, they run around and beat on a few and probably end up setting up more traps...then when far enough away from the doors, have everyone come back out at once and fire...then hide people 1 at a time as they get charged.
Mr W Sep 17, 2016 @ 10:35am 
eat well afterwards?
Markus Reese Sep 17, 2016 @ 11:03am 
Well, killboxes are good endgame possibilities if you have the resources and stream of components to keep it running.

The breaking in through doors can be remedied with a two prong approach. First is have outside doors a stronger material. Second is to ensure that repairs are set to a higher priority. Because the animals cannot stack, the doors will be kept in good repair, and even with periodic attacks, won't break.
corisai Sep 17, 2016 @ 11:12am 
Originally posted by twistedmelon:
Well, killboxes are good endgame possibilities if you have the resources and stream of components to keep it running.

The breaking in through doors can be remedied with a two prong approach. First is have outside doors a stronger material. Second is to ensure that repairs are set to a higher priority. Because the animals cannot stack, the doors will be kept in good repair, and even with periodic attacks, won't break.

First - killboxes actually middle-game, you just need build them right. Something, something like this (all credits to some guy from reddit) :

http://i.imgur.com/0xNNkjN.png

Begin from middle / far from entrance turret. Closest to entrance preferable to be from plasteel.

Second : strong material don't help. Repairs too - animals will attack in pack on them sometimes. They just don't attack them long. My best solution is door redundancy - one door after another. If even I will lost some stone blocks it's funny "loses".
ImAnOOb Sep 17, 2016 @ 11:16am 
The easiest way to deal with zerg rushes (either tribal or manhunter) is to force them into an enclosed space then either doomsday, or triple rocket launcher them. Otherwise take a badass jogging shooter with bionic legs and a pulse rifle to lead them in a merry game of bang bang run.

Otherwise if you can get the main herd to break into 3-4 smaller herds a line of 6 colonists armed with pulse rifles and a dozen turrets can take out 4 groups of 25.

a few frag grenades work too.
Last edited by ImAnOOb; Sep 17, 2016 @ 11:17am
corisai Sep 17, 2016 @ 11:22am 
Originally posted by reldric:
Otherwise take a badass jogging shooter with bionic legs and a pulse rifle to lead them in a merry game of bang bang run.

1-2 trigger happy miniguns set to attack area and not targets + ~6-8 automatic rifles + turrets = dakka-dakka-dakka.

Works wonderfully. Only drawback - I'm need to rebuild entrance walls after tribals&manhunters fights. After other enemies I'm don't use miniguns - so no need to rebuild walls :)

Why even "shooter" need bionic legs - outside my understanding if we speak about enclosed space.

And he will lose to them - longbow superior in range, you can't kite them well with charge rifle.
Last edited by corisai; Sep 17, 2016 @ 11:23am
Legion Sep 17, 2016 @ 1:39pm 
Originally posted by Xaxoon:
Originally posted by klacoste:
Ok, I just experienced a 100 wild boar manhunter pack. They absolutely steam-rolled through my killboxes and stone doors, and killed half my colony before I ragequit.

I'm going to reload the game and go into dev mode and activate another manhunter pack to see how I go. Any tips or tactics you'd like to recommend? I tried keeping all my doors closed, but nothing's going to stop 100 boars battering it down.
There ARE some incidents, which are impossible to handle without cheating. Game is not well balanced well yet, maybe it will be better. I also love playing difficult, but not impossible to solve.

There are really no instances where "Cheating" is required.
< >
Showing 1-15 of 53 comments
Per page: 1530 50

Date Posted: Sep 17, 2016 @ 4:54am
Posts: 53