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This is modeled by the Initial Colony mood buff and the Low Expectations buff. THese give you quite a bit of slack in the early game. Later when you are wealthy, you do need to offset the loss of these bonuses.
Hm. Fair enough I guess.
I need the stone anyways, its easier to cover basic needs quicker...and you can smooth stone floors to remove the ugly debuff throughout the base.
So my initial rooms are 3x3 and the long term ones are 5x5.
It makes their rooms fairly reasonable, saves space since they dont spend much time there...yes they meditate and pray there, but you can draft/undraft them to switch to a different joy activity if they are in a terrible mood and you want them to go hang out in the dinning room.
And if their mood is reasonable you can just let them pray/meditate, and the 3x3 allow it just you have more joy methods, having meditative on the list is helpful early on when otherwise its just Dex and Social.
Also never tried 1x2 but I imagine you have blocked vents if you need better temp control in the rooms.
Otherwise, I find that bedrooms don't really need to be large or impressive, provided you don't have someone in the colony with the 'Greedy' or 'Jealous' trait(s). Colonists go to bedrooms to sleep, and when they're sleeping, they're not aware of how cramped or ugly their surroundings are.
There's also the issue of meditating/praying in bedrooms. This activity doesn't take long, and the 'Spacious interior' buff and 'Cramped environment' debuff will disappear quickly after the colonist leaves the room. Save the beauty/impressiveness/spaciousness for areas like the dining room, where colonists will spend a long time sitting while relaxing socially.
They will go loving and in 2x2 room ;)
to topic starter : 2x1 is most effective design, then when you have resources to build bedrooms with at least +1 mood bonus OR couples - do it.
I'm advice you not mix diffrent room types objects (like placing joy items in rest rooms or passages). It's eating performance actually.
1) You could get mood bonus instead (but quite simply to get only +1, more will require quite a lot work / expensive mats).
2) If your hospital is full - peoples will wait for doctors in their room and operations in that tiny rooms have very small chances to have any success.
So I can't call this as "downside".