RimWorld

RimWorld

Sola Sep 15, 2016 @ 4:52am
1X2 Bedrooms?
My colonists really only use the bedroom to sleep, should I really give each of them 5x5 rooms?
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Showing 1-15 of 51 comments
Nemund Sep 15, 2016 @ 4:56am 
Yes.
Hoja Lateralus Sep 15, 2016 @ 5:06am 
They will get a major debuff and become mad if in cramped rooms. Been there done that. Although I do think that 5x5 requirement on an alien planet is a bit rich. I think they should have like 3x3/4 requirement at the beginning that maybe grows later.
Nemund Sep 15, 2016 @ 5:14am 
Easier to start with 5*5. I'd even consider going to 6*6 since every object counts against your space in the room, so adding a TV per room costs you floor space, adding a sculpture, etc.. And that is floor space not counting walls also.
Mr W Sep 15, 2016 @ 5:20am 
Wow, I give my people rooms that give the spacious bonus and fill them with stuff to get a beauty buff. Most colonists spend part of their day praying or meditating or looking at art in each others rooms, may as well give them extra mood buffs when they are doing it. Bedrooms are not just for sleeping.
Nemund Sep 15, 2016 @ 5:21am 
I don't go that large because it makes your people spend half their time walking between their rooms and the workshops.
Mr W Sep 15, 2016 @ 5:22am 
Originally posted by MrDisaster:
I think they should have like 3x3/4 requirement at the beginning that maybe grows later.

This is modeled by the Initial Colony mood buff and the Low Expectations buff. THese give you quite a bit of slack in the early game. Later when you are wealthy, you do need to offset the loss of these bonuses.
Hoja Lateralus Sep 15, 2016 @ 5:30am 
Originally posted by Mr W:
Originally posted by MrDisaster:
I think they should have like 3x3/4 requirement at the beginning that maybe grows later.

This is modeled by the Initial Colony mood buff and the Low Expectations buff. THese give you quite a bit of slack in the early game. Later when you are wealthy, you do need to offset the loss of these bonuses.

Hm. Fair enough I guess.
Mytheos Sep 15, 2016 @ 7:00am 
I start at first digging into whatever rock is near where I'm going to build my actual base.

I need the stone anyways, its easier to cover basic needs quicker...and you can smooth stone floors to remove the ugly debuff throughout the base.

So my initial rooms are 3x3 and the long term ones are 5x5.

It makes their rooms fairly reasonable, saves space since they dont spend much time there...yes they meditate and pray there, but you can draft/undraft them to switch to a different joy activity if they are in a terrible mood and you want them to go hang out in the dinning room.

And if their mood is reasonable you can just let them pray/meditate, and the 3x3 allow it just you have more joy methods, having meditative on the list is helpful early on when otherwise its just Dex and Social.

Also never tried 1x2 but I imagine you have blocked vents if you need better temp control in the rooms.
Last edited by Mytheos; Sep 15, 2016 @ 7:10am
ambi Sep 15, 2016 @ 7:03am 
I use 1x2 rooms all the time. While it's true that a 1x2 room is cramped and ugly, a colonist will only spend time sleeping in them, so the debuff doesn't affect them.
IxianMace Sep 15, 2016 @ 7:35am 
I make my bedrooms 4x3 in order to leave a gap on each side of the double bed that eventually gets put there. Any smaller, and I find that colonists won't get to lovin while sharing a double bed with their lover.

Otherwise, I find that bedrooms don't really need to be large or impressive, provided you don't have someone in the colony with the 'Greedy' or 'Jealous' trait(s). Colonists go to bedrooms to sleep, and when they're sleeping, they're not aware of how cramped or ugly their surroundings are.

There's also the issue of meditating/praying in bedrooms. This activity doesn't take long, and the 'Spacious interior' buff and 'Cramped environment' debuff will disappear quickly after the colonist leaves the room. Save the beauty/impressiveness/spaciousness for areas like the dining room, where colonists will spend a long time sitting while relaxing socially.
Mr W Sep 15, 2016 @ 8:03am 
I believe the room quality matters for them during Lovin' time also.
corisai Sep 15, 2016 @ 9:59am 
Originally posted by IxianMace:
I make my bedrooms 4x3 in order to leave a gap on each side of the double bed that eventually gets put there. Any smaller, and I find that colonists won't get to lovin while sharing a double bed with their lover.

They will go loving and in 2x2 room ;)

to topic starter : 2x1 is most effective design, then when you have resources to build bedrooms with at least +1 mood bonus OR couples - do it.

Originally posted by nevyn0ad:
Easier to start with 5*5. I'd even consider going to 6*6 since every object counts against your space in the room, so adding a TV per room costs you floor space, adding a sculpture, etc.. And that is floor space not counting walls also.

I'm advice you not mix diffrent room types objects (like placing joy items in rest rooms or passages). It's eating performance actually.
Last edited by corisai; Sep 15, 2016 @ 10:02am
corisai Sep 15, 2016 @ 10:16am 
Yes, 1x2 rooms have only 2 potential drawbacks:

1) You could get mood bonus instead (but quite simply to get only +1, more will require quite a lot work / expensive mats).

2) If your hospital is full - peoples will wait for doctors in their room and operations in that tiny rooms have very small chances to have any success.
BlackSmokeDMax Sep 15, 2016 @ 10:28am 
The biggest downside of that small a bedroom is there is no spot for meditating or praying. That eleminates possible sources of joy. (free sources of joy pretty much as well) And the more sources of joy the better, as the more they use one type of joy, the less effective it is. To see this in action, go into their need panels and hover over their joy bar. You will see their built up immunity to each joy type they have done recently.
Last edited by BlackSmokeDMax; Sep 15, 2016 @ 10:29am
corisai Sep 15, 2016 @ 10:30am 
But it's also force them to move instead into joy room, increasing buffs influence from it and increase speed of romances development (more social conversations, no freaks sitting alone in their rooms).

So I can't call this as "downside".
Last edited by corisai; Sep 15, 2016 @ 10:31am
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Date Posted: Sep 15, 2016 @ 4:52am
Posts: 51