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Didn't know for a long time "shoddy" or "poor" furniture caused a negative effect.
Initially - yes. For perfecting - no, room wealth included in total impresiveness calculation.
But before beauty stuff - recreate all colonists wooden beds until their superior+ (or excellent+ if you have really good crafter). This will reduce time they wasting on sleep quite notable.
Also redone all dinner room dinning chairs until they too - either superior+ or excellent+
And armchairs made not for impressiveness (no-no in dinning room or rest room!), they are made for maximal comfort, so place them to your workshops.
Excellent alpaha wool armchair. Comfort : 1.04. Beauty : 10. Cost : 1260$
Excellent wooded dinning chair. Comfort : 0.91. Beauty : 39. Cost : 200$
For superior difference is 0.96 for cloth armchair and 0.84 for dinning chair.
Surerior wooden dinning chair keep "extremly comfortable" +8 mood buff. Excellent cloth keep "luxuriantly comfortable" +10 mood buff. I'm mean - keep it for whole night-shift.
I tend to try providing both beauty and comfort to workspace, so they don't whine as much when they do more working hours than usual. And with some statues and chairs it easy to push it to very pleasant environment and at least Very comfortable.
Yes, I'm doing same in late-game. But firstly I'm going to build my rec&dinner room up to extremly impressive level.
And you can craft superior stuff with reasonable 25% chance at skill level 14. While same for excellent will require level 17. :)
Don't forget about breakpoint at 17 crafting/constructing skill level (and 20 too, but lol). If someone hit it - it's very good reason to begin recrafting old stuff.