RimWorld

RimWorld

Sola Sep 7, 2016 @ 4:49pm
When/How do I amputate prisoners?
I just captured my first prisoner, I see options for harvesting his organs, but not for removing his arms. How do I get the option to remove his limbs? Thanks!
Originally posted by corisai:
You can't just remove his limbs.

Instead you can instal pew legs (don't remeber how it's called for arms). But this is in vanila, in mods things may be different.

And when doing such sadistic thing - is completely up to you :)
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corisai Sep 7, 2016 @ 4:51pm 
You can't just remove his limbs.

Instead you can instal pew legs (don't remeber how it's called for arms). But this is in vanila, in mods things may be different.

And when doing such sadistic thing - is completely up to you :)
Last edited by corisai; Sep 7, 2016 @ 4:51pm
cpc8472 Sep 7, 2016 @ 5:25pm 
Well, I see that I won't be stopping by your village for a visit any time soon.
Last edited by cpc8472; Sep 7, 2016 @ 5:25pm
Ill Queen Hydra Sep 7, 2016 @ 5:53pm 
I think you need mods to just outright remove a body part. But like corisai said, you should be able to install peg legs or peg arms to take off the legs and arms respectively.
Last edited by Ill Queen Hydra; Sep 7, 2016 @ 5:53pm
Crimson Sep 7, 2016 @ 10:01pm 
Originally posted by cpc8472:
Well, I see that I won't be stopping by your village for a visit any time soon.
Visiting is fine, just don't be captured as a prisoner. I'd go sell him some of my Alpacca wool. Or even my prisoners. I can't recruit any of them, and I'd rather not have the mood debuff for killing them NOR the rep buff for releasing them.
Numbers Sep 7, 2016 @ 10:12pm 
You can only install peg legs/dentures as vanilla as a "removal" choice. There is no arm equivalent I don't think.

Doing operations on prisoners is actually a good way to get medicine skill up on any doctors you want.

I do it when a raid actually does something damaging and puts me in a bad mood. I once had several failed installations of the peg leg that destroyed a kidney and lung. I was still able to install 2 peg legs and remove a jaw, plus those 2 injuries, release the prisoner for the 15 faction boost, and no joy penalty on the colony.
Crimson Sep 7, 2016 @ 10:15pm 
Originally posted by Numbers:
There is no arm equivalent I don't think.

Late game researches allow for bionic arms. Peg legs are there by default, but other and more advanced prosthetics are unlocked via research.
Numbers Sep 7, 2016 @ 10:20pm 
Originally posted by Square:
Originally posted by Numbers:
There is no arm equivalent I don't think.

Late game researches allow for bionic arms. Peg legs are there by default, but other and more advanced prosthetics are unlocked via research.
The prosthetic/bionic arms exist but I didn't bring those up as they can't be made (without mods). They have to be bought and they're expensive (relatively) whereas as the peg legs just cost wood.
Last edited by Numbers; Sep 7, 2016 @ 10:20pm
Sithis Sep 8, 2016 @ 12:05am 
Originally posted by Timex:
Yeah, vanilla RimWorld won't really let you just remove a prisoner's hand or leg; you need to schedule a replacement surgery or orchestrate an "accidental" critical surgery failure by assigning a guy with 1 medical skill to do the job. You may want to check this mod if you really want to expand on medicine and surgery in your game:
http://steamcommunity.com/sharedfiles/filedetails/?id=725956940&searchtext=epoe
As to "when" should you do that - yeah, that's entirely up to you. If they will die without it, and you do want to keep them alive (say, they've got some uncurable disease that has something to do with that limb) - you might want to do that; likewise, use them to fix your own colonists in the time of need. You can also follow our resident Dr. Mengele Numbers's advice - by constantly operating on a prisoner, you can seriously train your surgeons (unless you want to use another mod for being able to train surgeries the way they sometimes do in real life on corpses).
http://steamcommunity.com/sharedfiles/filedetails/?id=672718060&searchtext=corpse
If you really want to train somebody, just get multiple people captured (the lower the starting medical skill, the more hostages you'd need; also, it's better to use raiders, so that losing reputation with them won't be an issue); make a prison infirmary (in case you didn't know, you can assign a bed to be both cell AND a med room), hook a vitals monitor to it (and you would REALLY need that thing if you don't want to run out of prisoners), and then transfer a prisoner there. Draft both your surgeon and some tough guy with a rifle, and order the latter to shoot your prisoner once. Ideally, you would also want some other guy with a good club - in case the prisoner wouldn't like your idea of fun and would retaliate, as you're more likely to just incapacitate him with a baton/club than with a few bullets in his face. Then undraft your surgeon and have him "examine" and "treat" the prisoner. If he's still breathing after that, do the whole thing again.
Once his health is dangerously low, let your surgeon and guards have a nice meal with a cup of coffee on a fine terrace overlooking the nearby lake, and let the inmate heal. Rinse, repeat. If your surgeon is already good enough, he/she would be able to keep your prisoner alive for indefinite amount of time. If he or she is not, well... You can use that as a sort of a very cruel execution method, too.
Last edited by Sithis; Sep 8, 2016 @ 12:07am
corisai Sep 8, 2016 @ 6:51am 
Actually if you don't plan to get extremly high medicine skill value, you can easily train medics on raiders (up to 12-13 skill with ordinary passion) and don't need mods.

Just make sure your colonist armed according - assault rifles, machine pistols, turrets and some weakly-but-rapid fire guns. Charge rifles, sniper and shotguns are tending to kill and don't leave a lot of prisoners.
Carcoona Nov 8, 2023 @ 5:27am 
Just incase anyone still wants to know how to do this an update. You can now remove one leg via surgery, but not both. You can however replace both legs with peg legs, and then remove the peg legs after. This will leave you a legless pawn, perfect for Hemogen Farm/Blood bag. Happy Sangophaging!
Garatgh Deloi Nov 8, 2023 @ 7:11am 
Originally posted by Numbers:
You can only install peg legs/dentures as vanilla as a "removal" choice. There is no arm equivalent I don't think.

After installing peg legs you can then remove them, same can be done with wooden hands if you want to remove their hands.

Note that for arms you need something like Prosthetic arms that can be added then removed.

OP: As to "when to do it":
+ If you have a prisoner that tends to be a issue (prison breaks + good at combat and the like) that you still want to keep around (perhaps you are extracting genes, or using it as a blood farm or whatever).
- However note that this comes with a time cost for your pawns, without mods someone needs to take time out of their day to feed your new immobile flesh sack. Something you can automate with a paste dispenser if the prisoner can still move around.
Last edited by Garatgh Deloi; Nov 8, 2023 @ 7:54am
Wantoomany Nov 8, 2023 @ 11:59am 
I would think that after 7 years, the OP is no longer looking for an answer.
Reeva! Nov 8, 2023 @ 12:20pm 
Originally posted by Wantoomany:
I would think that after 7 years, the OP is no longer looking for an answer.
Nah they're still here, waiting for more details. They've sat there, unmoving, for 7 years.
Dr.Acula Nov 8, 2023 @ 2:06pm 
There actually are mods to put your prisoners in chains (I think prison labor has this option included) which then reduces their manipulation and movement by 50%.

You don't need to cut of their legs and arms.
eMYNOCK Nov 8, 2023 @ 2:39pm 
Originally posted by Dr.Acula:
There actually are mods to put your prisoners in chains (I think prison labor has this option included) which then reduces their manipulation and movement by 50%.

You don't need to cut of their legs and arms.

biotech, dead calm gene...
poof, a docile prisoner that will never rebel, can feed them self (if allowed to) and can be all sorts of usefull with the right combination of other DLCs and mods.

though... i believe the thick layer of dust that is in this topic means that OP either got their questions answered a long time ago or they simply forgot about the topic.
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Date Posted: Sep 7, 2016 @ 4:49pm
Posts: 16